Blog | GarageFarm.NET Render Farm
3D Model The Incredible Hulk

The Future of 3D Modelling

3D modelling has come a long way since its humble origins over 40 years ago, meanwhile its capabilities have continually evolved and grown better alongside the technology used to perform it. We are on the precipice of a modelling revolution, where recent technology and those in development seem set to become game changers in the world of 3D modelling.
11/28/2016/by admin
Alex Novitsky - GarageFarm.NET Render Farm

Alex Novitsky: Staring At Car Renders Until Your Create One Yourself

GarageFarm.NET and CGTrader sit down with Alex Novitsky, an artist and modeler who creates captivating vehicles and hard surface renders, to hear his story about his development as an artist, his thinking process when working on a model, and his drive for constant betterment.
10/12/2016/by admin
3d Modelling with Autodesk Maya 2016

3D Modelling with Autodesk Maya 2016

3D modelling is the digital creation of three-dimensional objects in dedicated computer software, such as Autodesk Maya. 3D refers to the three dimensions of the universe, used to determine an object’s position within space. The letters X (left/right), Y (up/down) and Z (forward/backwards)
10/04/2016/by admin
GargeFarm.NET QuickStart Guide

QuickStart Guide: How to render at GarageFarm.NET Render Farm

This guide is an excellent starting point for any new user to GarageFarm.NET Render Farm. It will guide you step by step and show you how to start rendering on our farm. It's only a few simple steps that will get you up and running within minutes.
07/01/2016/by admin
GarageFarm.NET May 2016 Updates

Updates and News: Super computer, easier rendering, partners and more

It’s been a while since we last announced software updates. But that doesn’t mean we had been dormant. In fact, the contrary is true. We were busy with the development and other projects, which we will talk more about later on.We constantly strive to…
05/17/2016/by admin
Rendering Optimization Guide

Guide to rendering: Speed up your renders in 3ds Max locally and on a render farm

This guide is for every 3D artist who has had an unpleasant experience with too high resource usage when rendering a project locally or on a network. You will find useful optimization techniques for beginner and intermediate 3ds Max users. If you are an advanced user, you probably already know most of them, but still, you might find some new information here.
05/03/2016/by admin
SIGGRAPH 2015

Recap of our SIGGRAPH ASIA 2015 Visit

It’s been a long time coming to put this post together, but I hope the effort was worthwhile and will be appreciated at least by someone.We came back from Kobe, Japan where SIGGRAPH ASIA 2015 was held a few days after the conference ended, simply because…
12/11/2015/by admin
GarageFarm New updates features

New features and software updates (Nov. ’15)

People like to be praised. So we would like to give you the opportunity to compliment our developers on making another great piece of software. It goes without saying that they worked hard to make your life a bit easier and more comfortable. Let's take a look…
11/19/2015/by admin
Siggraph Asia 2015 KOBE

Siggraph Asia 2015

We are thrilled about our upcoming trip to Japan in November.Here’s why.First, it’s a beautiful country. Second, SIGGRAPH Asia 2015 conference is happening there this year in Kobe.From the 2nd to the 5th of November, we are going to participate…
10/29/2015/by admin
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