Pay only for the time you are rendering. It’s up to you how much you spend. It can be anything between $1 and $10,000 or much more. You choose a tariff that matches your needs.
CPU
GPU
$ USD
low priority
0.015 /per Ghz hour
Best for small projects & flexible deadlines
per user limit & job limit: 75 nodes
nodes RAM: up to 120 GB
turnaround time: slowest
support: limited
custom app and plugins versions
* What’s priority?
* What’s job limit?
* What’s a node?
* What’s Ghz hour?
* What’s node hour?
Priority is a price plan you can choose to render a job. You have a choice
of Low, Medium, and High. Each priority offers you a different set of
features and has a different rate. The higher the priority, the faster the
rendering.
Per job limit is the maximum number of nodes you can use in a single
rendering job. If you have mulitple shots or scenes that you need to
render at the same time, each of them can use the number of nodes
available for given priority. For example, you can have:
- job1 - 50 nodes, job2 - 0 nodes etc. (on Low)
- job1 - 75 nodes, job2 - 75 nodes etc. (on Medium)
- job1 - 150 nodes, job2 - 150 nodes etc. (on High)
Total or user limit is the maximum number of nodes you can use in total
at one time for all jobs that are rendering. It is a limit that applies only to
projects rendering on Low priority.
Node is a computer designed and built for network rendering. You can
think of it as a specialized server.
Ghz hour is the basic unit of cost calculation. It is a price for 1 Ghz used in
an hour of rendering. It means, we take the Ghz of all the nodes that were
used in rendering a job and add them up. Then we divide that total by the
rate according to the given Priority.
Node hour is just like the Ghz hour but the difference is it represents the
cost for a node. It is a price for 1 hour of rendering on a single node.
Here’s an example to illustrate how pricing works
Let’s suppose you have 50 frames to render. Each frame renders 1h long and you choose to render them on Medium Priority.
Medium Priority costs $1.67 per node hour therefore:
50 frames (50h) x $1.67 = $83.5
$ USD
medium priority
0.03 /per Ghz hour
Best for large projects & flexible deadlines
per job limit: 150 nodes
nodes RAM: up to 240 GB
turnaround time: medium
support: full
custom app and plugins versions
scripts implementation
$ USD
high priority
0.06 /per Ghz hour
Best for large projects & tight deadlines
per job limit: 300 nodes
nodes RAM: 240 GB
turnaround time: immediate
support: premium
custom app and plugins versions
scripts implementation
custom solutions and workflows
$ USD
low priority
0.0025 /per OB hour
Best for small projects & flexible deadlines
per user limit & job limit: 10 nodes
nodes: 8x Tesla K80 12GB & 8x Tesla P100 16GB
turnaround time: slowest
support: limited
custom app and plugins versions
* What’s priority?
* What’s job limit?
* What’s a node?
* What’s OB hour?
* What’s node hour?
Priority is a price plan you can choose to render a job. You have a choice
of Low, Medium, and High. Each priority offers you a different set of
features and has a different rate. The higher the priority, the faster the
rendering.
Per job limit is the maximum number of nodes you can use in a single
rendering job. If you have mulitple shots or scenes that you need to
render at the same time, each of them can use the number of nodes
available for given priority. For example, you can have:
- job1 - 10 nodes, job2 - 0 nodes etc. (on Low)
- job1 - 25 nodes, job2 - 25 nodes etc. (on Medium)
- job1 - 50 nodes, job2 - 50 nodes etc. (on High)
Total or user limit is the maximum number of nodes you can use in total
at one time for all jobs that are rendering. It is a limit that applies only to
projects rendering on Low priority.
Node is a computer designed and built for network rendering. You can
think of it as a specialized server.
OB hour is the basic unit of GPU cost calculation. It is a price for 1
OctaneBench (OB) used in an hour of rendering. It means, we take the OB
points of all the nodes that were used in rendering a job and add them
up. Then we multiply that total by the rate according to the given Priority.
Example 10 nodes x 587 OB (Tesla K80 node) = 5870 OB (total OB points)
5870 x 1h x 0.0025 (low priority) = $14.7 (˜$15 per 1h on 10 nodes)
Node hour is just like the OB hour but the difference is it represents the
cost for a node and the rate is usually rounded up. It is a price for 1 hour
of rendering on a single GPU node.
Here’s another example:
Let’s suppose you have 50 frames to render. Each frame renders 1h long and you choose to render them on Medium Priority.
Medium Priority = $2.25 per node hour
50 frames (50h) x $2.25 = $112.5
The higher your rendering needs are, the better the discount you can get to render more economically. Use the slider to calculate the discount and the rate per hour of rendering. You can also view the table here
We offer discounts for all upfront payments of $250 and above. The more you prepay, the larger the discounts applied and the more credits you receive.
You get $25 of trial credits upon opening an account. You can use it to test the farm and, afterward, you need to make a payment to top up the account with more credits.
Absolutely. We accept credit card payments made via PayPal and DotPay.
You don’t need to. You can make payments having no existing PayPal account.
No, our prices are all-inclusive. They cover the price of rendering, support, licenses, our in-house software, storage etc. with an exception of projects using Arnold which requires separate licensing (more info)
There's no minimum fee for rendering - you are charged as much as you render. For example, a job can cost as little as 1 cent and that's also how much your account will be charged.
A minimum amount to recharge credits on your account is $10.
You can make a bank transfer or send funds via Western Union.
You don’t need to get any subscriptions or commit to paying at all. Start using our service whenever you’re ready and stop using it whenever you want to.
Our Low Priority prices are as low or even lower than students rates elsewhere. Give it a try, you won’t regret it.