Product update Rendering high-resolution stills in Blender

Product update Rendering high-resolution stills in Blender

The resolution of a rendered image determines what level of detail the elements of the image are viewed at. From small dials on a machine to the pores in a character’s skin, the more pixels that articulate a scene’s little details, the better! Unfortunately, even producing an 8k image can take precious time in a job or project, especially when multiple shots are required of you for a job.

Single image renders in Blender have always been a hurdle for our customers, but we’re glad to announce that we finally have an optimal solution for high resolution still renders over at the render farm.

When you submit your still render to our farm, you can specify the number of “strips” you would like to divide your resolution by, as long as that number would return a whole integer as a quotient.

strips option for Blender available in Web Manager

A resolution of 3840 x 2160, for example, can be set to render across 20 strips, which would each render at a resolution of 192 x 108, all at the same time. Once the renders are finished, they are stitched back together to produce the full image.

This means that you can get a 4k resolution image rendered at around 5% of the time (20 times faster) it would take to render the whole image in one shot on a single machine.

To see this feature in action, check out our video showcasing the whole process!

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