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How Garnamatac is creating a community of visual artists in Georgia
Hear from the people at Garnamatac about how they’ve built a studio that produces not only high quality animation content, but also opportunities for the greater 3D community to get started in the industry.
August 26, 2022
Lights, surfaces, & rendering with Simon Howells
Instead of following the newest trends, Simon Howells focuses on quality to make impressive, photo-real scenes. Hear about his approach and use of GarageFarm to meet the difficulties of rendering complex projects.
August 18, 2022
From archviz to kid’s shows: The wonderful and unlikely 3D journey of the brothers Defaye
AOKIstudio founders Olivier and Christophe Defaye talk about their long and twisting journey in 3D, starting in France in the 90s, then expanding to Tokyo and Shanghai.
August 7, 2022
Breezetree, K-pop, and the push for new media in S. Korea
The K-pop industry's rapid growth brings a growing need for high-quality innovative work such as the content produced by Breezetree. Hear about how the studio is keeping pace with demand by using online renderfarms.
July 29, 2022
Read how Pat “Gbangs” Giles maximizes the seamlessness between 3ds Max, Corona, and GarageFarm to create stunning 3D images and animation.
July 22, 2022
Rendering hyper-real environments with Studio Aiko
Hear from Meny Hilsenrad, co-founder of Aiko, about the process of creating and rendering realistic environments for real-world clients with 3ds max and GarageFarm's cloud render service.
July 2, 2022
How Kenneth Robin is using Cinema 4D for Experimental MoGraph
C4D is used by mograph artists around the world to create content that merges the disciplines of art and design. Today we're talking with one of those artists, Kenneth Robin, about their recent work.
June 25, 2022
How IDENCE Co. uses physical design to fuel digital experiences
In this article we hear from Riku Kato about IDENCE, a video and computer graphics studio in Tokyo that is building a highly specialized, yet cohesive team to create industry-leading projects.
June 1, 2022
The Romanian renderer
Learn how Bucharest Studio founder Lucian Racovitan made the move from architecture to architectural visualization and his realizations along the way.
April 25, 2022
South Korean VFX firm Plastic Beach talks 3D rendering for K-POP
Plastic Beach founder Song Chan-young talks about how Garagefarm helps him and his team create visuals for K-pop music videos.
April 8, 2022
Murat Sayginer’s unbound subconscious, NFTs and 3D art
Learn how Murat Sayginer got into the world of NFT art by way of photography, filmmaking, and music. Murat uses Cinema 4D and GarageFarm to create 3D art pieces that he sells as NFTs.
March 27, 2022
Picking up steam: How Steamheads studio keeps things running at full speed with GarageFarm
Steamheads have been delivering high-quality visuals to multiple industries since 2015. In this case study we reflect on our chat with Nils, who along with co-founder Alf-Martin continue to push their studio ever forward.
February 4, 2022
Depicting the unbuilt
Archviz house ZUH, founded by Zina and Hugues Rebay, creates stunningly beautiful and humanly warm 3D images and animation with the help of GarageFarm.
January 28, 2022
3D trio tackles the idea of time with the help of 3ds Max, V-Ray, and GarageFarm.NET
For their graduation project, three young 3D artists tackle the idea of time with the help of 3ds Max, V-Ray, and GarageFarm.NET
November 12, 2021
A peek into the mind of award-winning Robert the Robot creator, 3D artist Jonathan Irwin
Freelance 3D artist Jonathan Irwin talks about his beginnings, his process, and how he created his award-winning microshort film Robert the Robot.
November 3, 2021
Bringing values to life with animation, TUTU on their latest short film The Purplish Family
The team at TUTU Animation is using storytelling, Cinema 4D and GarageFarm to create fun and distinctive short films for kids that inspire a value-focused mindset.
August 29, 2021
Convince without words
3D artist Marina Gretsova of Capture.Design wins as a runner-up in the CONVERTED Challenge with the help of GarageFarm.NET
August 13, 2021
The Fastest Way From Point A to Point B is an Un-Straight Line
From creating Call of Duty maps to crafting photorealistic renders, Go3DViz founder Justin Green tells the story of his 3D career.
June 17, 2021
Matt Meersbergen conquers a wide-range of 3D projects all from his home studio
Can you do professional-grade 3D design from your home? Commercial 3D artist Matt Meersbergen shows that it’s possible with GarageFarm.NET
June 1, 2021
How Sam Mason brings his vision to life with GarageFarm.NET
In this case study, you will discover how GarageFarm helped one of our satisfied customers, Sam Mason, take his rendering experience to the next level.
May 26, 2021
How carpentry led Ben Eves to 3D and architectural visualization
EvesViz founder Ben Eves traces his interesting career path--from carpentry with his dad to professional architectural drafting to 3D archviz.
March 26, 2021
Can Psychology and Digital Design go together? YES, in more ways than you can imagine!
ESR-dc founder Eric Reid tells us how his background in psychology helps him create architectural visuals using 3ds Max, V-Ray, and GarageFarm.NET
February 28, 2021
How Xworx continue to set the bar for the ever-evolving CG industry using V-Ray and GarageFarm.NET
In times of rapid progress, Chaosgroup continues to empower its users with game-changing technology. Learn of X-Worx' thoughts on Chaos the V-Ray Collection and Chaos Vantage in this case study.
January 12, 2021
Making-of Forest Creature by Arnaud Imobersteg using Blender, and Graswald
A throwback to our good friend Arnaud's insightful breakdown of his amazing "Forest Creature" scene.
October 28, 2019
Interview with Dejan Kober from DD3D Studio: Maritime Visualization
Dejan Kober and his team share their insights on creating photorealistic 3d visualizations ..
February 26, 2020
Interview with Blender Contest winner, Robert Paprotny
Robert Paprotny is the winning contestant on our recently concluded Blender Contest competition.
September 25, 2019
A natural Interest in 3D rendering: Interview with Hyeji Jeon
In this interview, we learn about Hyeji Jeon and her adventures in 3d. Hyeji is a talented 3d artist with keen attention to detail and a love of the natural.
July 13, 2019
Aparato – Major Animation and VFX House in Uruguay
Uruguay powerhouse Aparato Post is behind some of the most compelling productions for Coca Cola, Ford, Bayer and many other household brands.
June 12, 2019
‘Troll Bridge’ & Remote Collaboration: Here’s How They Did It
The amazing team behind the adaptation of Terry Pratchett's Troll Bridge is a testament to remote collaboration and its feasibility as the modern day work model
May 12, 2019
FULL 3D Graduation Project – Interview with Kang Jin-Gyu
Kang Jin-Gyu has always dreamed of becoming a professional 3D artist which propelled him to make a full 3D animation short as his final graduation project.
November 6, 2018
Classic Color: How Blender and Cloud Rendering allowed them to be in the pink of condition
Rogelio Guzman, who is a big part of the illustrious Classic Color's CGI team shares his experiences in the Graphics business and working with our Blender render farm.
September 20, 2018
Erwin Zwart and The Ocean Cleanup
Meet the man behind the Ocean Clean up visualizations-Erwin Zwart. Read about Erwin and his experience rendering with GarageFarm.NET.
September 5, 2018
Atkins Global turns to cloud for large projects with fast turn around
We had a chance to talk with Atkins Global's 3D visualizer, Aaron Wright who shared his excellent experience with Garagefarm.NET's cloud rendering services.
July 24, 2018
The Mighty Pie in the Sky: From Comics to Cloud Rendering (and beyond!)
Dan Masterton, creator of award-winning Ewebibtikus Klaw’s Adventures Galore shares his thoughts on the project and his rendering experience with GarageFarm.NET.
February 28, 2018
Part to Whole – elevating scientific research through 3D visualization
Brad Baxley runs a CG studio called Part to Whole which focuses on research science. Learn about Part to Whole's origins, and how Brad got involved in CGI.
March 2, 2018
Interview with the Blender Beast winner, Jesse Gayanilo
Jesse Gayanilo winner of our Blender Beasts 2017 Challenge shares his inspiration for creating his winning tribute to League of Legends.
January 31, 2018
Charles Lang Follain’s debut animated film The Gardener
Charles Lang Follain shares his thoughts on his first short animated film the Gardener, and his experience with GarageFarm's Blender render farm.
December 27, 2017
Canadian award winning directors, Iamstatic choose cloud rendering
Iamstatic co-founder Dave Greene talks about the voyage of digital discovery and the relatable beginnings of the Award Winning Canadian CG Studio.
August 29, 2017
Paperbone creates CG palaces and VFX for TV series
Paperbone on creating CG palaces & VFX for aTV series, and rendering complex shaders & geometry on GarageFarm's 3DS Max, Maya and V-Ray render farm.
June 23, 2017
Film and TV Production Designer – Phil Shearer
World-renowned Film and TV production designer Phil Shearer shares his experience rendering on GarageFarm.NET's Lightwave render farm.
May 12, 2017
Architectural Animation and Visualization
ZOA rendered a visualization of a luxurious apartment building that utilized a lot of vegetation and presented detailed interiors rendered in 3ds Max and Corona.
March 29, 2017
Creative Director and Studio Owner: Richard Lindle
Director and Studio Owner Richard Lindle talks about his first-hand experience with GarageFarm.NET render farm when rendering his LightWave project.
January 31, 2017
Cape Town Animation Studio: Wicked Pixels
Saskia Busch, Executive Producer at Wicked Pixels shares her thoughts on the approach for creating digital work across various industries.
December 29, 2016
Skyhouse Studios: A boutique studio in the cloud
VFX artist Robert Grbevski has an illustrious career in the VFX industry. Learn more about him, running a studio in the cloud, and cloud rendering.
October 28, 2016
Artist Spotlight: UCA Graduate Danny Rollings
We had a talked with Danny Rollings about his early motivations and inspiration that led him to CG, and his rendering experience with a Maya cloud render farm.
October 20, 2016
Alex Novitsky: Staring At Car Renders Until Your Create One Yourself
Alex Novitsky, an artist, and modeler shared his development as an artist, his thinking process when working on a model, and his drive for constant betterment.
October 12, 2016
Artist Spotlight: VFX Artist and Filmmaker Georgios Papaioannou
Georgios Papaioannou is a VFX artist and filmmaker who works with studios like Framestore UK, Twin Pines VFX, Cherry Cherry VFX, and Worldwide FX.
August 4, 2016
Wild Bunch Studio: Animation and Character Design
Wild Bunch Studio talks about their works & experience with GarageFarm.NET render farm for their Maya & Vray rendered animation series: Discovery Time.
August 13, 2016
Digital Dust - Boutique studio from Hungary
Flora & Fauna of Miocene Era by Digital Dust, rendered in 3ds Max & Corona, made for a National Park in Hungary. It includes 8 animals with 7 min animation.
March 20, 2017
Artist Spotlight: 3D Generalist and Concept Artist David Aguero
David is a CG Generalist and concept designer from Buenos Aires, Argentina.
April 24, 2017
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