Blog | GarageFarm.NET Render Farm
Lightwave-renderBeamer-v44-705x397 Blog

Rendering with the new LightWave 2018

We're happy to announce that we've integrated LightWave 2018 to our LightWave support! You can now use renderBeamer to upload scenes from LightWave 2018, 2018.0.1, and 2018.0.2 with the new output system featuring buffer tags, the ability to render multiple image formats simultaneously, and custom buffers.
03/05/2018/by GarageFarm.NET
the_foundry_s_modo_banner_1100x550-705x353 Blog

Software Highlight: MODO, what are its strengths and is it for you?

There is no one piece of 3d software that is superior to others in all of its aspects. We've all heard a few names pop up in discussions with high profile industry leaders, or our favorite artists, but the CG adage holds true regardless: it's the artist, not the…
02/23/2018/by GarageFarm.NET
Maya-MaxCinema-December-2017-January-2018-705x385 Blog

Software Updates – Dec & Jan ’18 round up

We wrapped up last year with some improvements to our renderBeamer plugins, and when 2018 came, we hit the ground running! Here's a list of all our software updates from December 2017 to January 2018: Max Changes in timeline control window. Now render range…
02/22/2018/by GarageFarm.NET
Rendering_Guide_Part_2-705x353 Blog

Guide to rendering: Optimizing scenes in 3ds Max through Textures

In the previous part of the guide, we talked about optimizing geometry. In this section, we will focus on textures. Textures are one of the assets which, like geometry, may need a lot of a computer's RAM, and to a lesser degree, their size and resolution can influence on rendering time.
02/05/2018/by GarageFarm.NET
Blender_Beasts_roundup-705x353 Blog

Blender Beasts ’17 Wrap Up

With Blender Beasts contest concluded, and everything tallied up, we’d like to talk about the entries we’ve chosen. We saw a lot of great renders. Some showcased remarkable technical skill, others were creative explorations of the theme and told intriguing…
01/19/2018/by GarageFarm.NET
afc4d-cover-705x353 Blog

Assembling a Rig for Cinema 4d

Cinema 4d is an established bigwig in the motion graphics and VFX industries today, and with it's ever growing popularity it isn't surprising for the ideal configuration of hardware for this program to be a frequent topic among aficionados and professionals alike. In…
01/10/2018/by GarageFarm.NET
3d-freelancers-dilemma-705x353 Blog

The 3D Freelancer’s Dilemma

So you wanna be a 3d freelancer? Why not? The notion is appealing enough: work at your own pace, take leaves whenever you want, no more long commutes to the workplace, all on top of being able to do whatever it is that interests you. That is, until you get your…
12/18/2017/by GarageFarm.NET
sftf-ep-3-705x353 Blog

Stories from the Farm Ep. 3: Network Rendering: A winding web of woeful nuances

In the CG world, Network Rendering could easily be 3d Prometheus’ blazing gift to humankind. The dark ages of wailing and grinding teeth in a seemingly eternal abyss of waiting for renders to finish are no more. With a few clicks of the mouse, a host of computers…
12/13/2017/by GarageFarm.NET
RFSUR-Banner-Final-1-705x385 Blog

Sep & Oct ‘17 Render Farm Software Update Roundup

For the past two months, our developers have been working tirelessly to update our renderBeamer plugin for some of our supported 3d programs. We’re again introducing features and fixes that we have found as well as those that have been requested by our partners.…
11/01/2017/by GarageFarm.NET
bb-new-cover-final-home-3-705x397 Blog

Blender Beasts Challenge 2017

Hey Blender heads, Now that Blender 2.79 is out, we thought we'd celebrate this pivotal release with a little competition called BLENDER BEASTS. Using Blender 2.79, create a still render of a scene featuring a creature from your favorite monster movie, or…
10/11/2017/by GarageFarm.NET
aug-update-cover-1-705x488 Blog

August ‘17 Render Farm Software Update Roundup

Last month has seen a ton of updates for our renderBeamer plugin for some of our supported 3d programs. We've improved plugin stability and introduced some exciting new features we're sure you've been waiting for. Here's a roundup of what our friendly neighborhood developers have been busy with for the month of August:
09/20/2017/by GarageFarm.NET
half-million-investment-colored-705x353 Blog

We put half a million $$$ into cloud rendering

Some Good News for All of Us We've been having a good run so far. Since 2010, we've been growing organically, and at a steady and encouraging pace. From 2 people managing a few computers in a literal garage (hence our name), we've moved up to a 30 strong team…
09/10/2017/by GarageFarm.NET
c4d-rb-p-cover-1-705x397 Blog

Multi Camera stills in Cinema 4D

We’re excited to announce our latest iteration of our renderBeamer plugin for Cinema 4d, which now facilitates the uploading of scenes with multiple cameras with ease! Using C4d’s stage tag, or the system with the new version of our plugin, you can upload your multi camera scene in one go.
09/07/2017/by GarageFarm.NET
Medusa-cover-img-705x353 Blog

Medusa’s hair is making fans see red

Medusa’s hair in the graphic novels relies on the certain effects provided by the artist’s strokes and shading that aren't an accurate representation of the physical properties of real hair. Recreating this with a 3d hair simulation may not play out as gracefully because viewers are now seeing this happening against a real environment.
08/17/2017/by GarageFarm.NET
Stories-from-the-farm-ep2-1-705x353 Blog

Stories from the Farm Ep. 2: Getting my shi(f)t done

Farming is serious business, but even with all the focus and alertness the job demands, there are the occasional light-hearted conversations that farmers and customers share together, that make it fun and entertaining. This next yarn comes from our very own…
07/27/2017/by GarageFarm.NET
cover-3-1-705x319 Blog

June Software Updates

Hey there! Our developers here at GarageFarm.NET work tirelessly to make our plugins address any possible need you might have for uploading your project to our render farm. We thought it would be nice to share with you the latest developments that have been…
07/27/2017/by GarageFarm.NET
Stories-from-the-farm-1-705x353 Blog

Stories from the Farm Ep.1: Michael “Quick ‘n Dirty” Konopski

Render farming is hard work. It requires, patience, determination, and a willingness to roll up your sleeves and get down and dirty with technical issues and difficult customer relations scenarios that happen simultaneously, and to do it smiling.
05/03/2017/by GarageFarm.NET
Render-Farms-The-Ultimate-Time-Saver-2n-1-705x353 Blog

Render Farms: The Ultimate Time-Saver

In this series, we will be diving deeper into some of the individual benefits of render farms. Render farms are the way to go if you’re tight on time. A phrase that has been hashed and rehashed many times is “time is money”, and this could not be more true when it comes to rendering. We will also be covering how paying to use a render farm is actually a cost-effective solution.
04/13/2017/by GarageFarm.NET
Benefits-of-using-render-farm-2-2-705x353 Blog

The Benefits of Using a Render Farm

A render farm is a group of networked computers devoted to rendering images, used typically in the production of computer-animated films. The problem with rendering is every little thing within the finalised image adds precious seconds, minutes or hours to the rendering, depending on its complexity. Reducing the headache rendering brings is where render farms come in.
04/06/2017/by GarageFarm.NET
3D-Model-The-Incredible-Hulk-705x529 Blog

The Future of 3D Modelling

3D modelling has come a long way since its humble origins over 40 years ago, meanwhile its capabilities have continually evolved and grown better alongside the technology used to perform it. We are on the precipice of a modelling revolution, where recent technology and those in development seem set to become game changers in the world of 3D modelling.
11/28/2016/by GarageFarm.NET
Alex_Novitsky-01 Blog

Alex Novitsky: Staring At Car Renders Until Your Create One Yourself

GarageFarm.NET and CGTrader sit down with Alex Novitsky, an artist and modeler who creates captivating vehicles and hard surface renders, to hear his story about his development as an artist, his thinking process when working on a model, and his drive for constant betterment.
10/12/2016/by GarageFarm.NET
3D-Modelling-with-Autodesk-Maya-2016-705x359 Blog

3D Modelling with Autodesk Maya 2016

3D modelling is the digital creation of three-dimensional objects in dedicated computer software, such as Autodesk Maya. 3D refers to the three dimensions of the universe, used to determine an object’s position within space. The letters X (left/right), Y (up/down) and Z (forward/backwards)
10/04/2016/by GarageFarm.NET
QuickStart-Guide-705x359 Blog

QuickStart Guide: How to render at GarageFarm.NET Render Farm

This guide is an excellent starting point for any new user to GarageFarm.NET Render Farm. It will guide you step by step and show you how to start rendering on our farm. It's only a few simple steps that will get you up and running within minutes.
07/01/2016/by GarageFarm.NET
May_2016_Updates-705x297 Blog

Updates and News: Super computer, easier rendering, partners and more

It’s been a while since we last announced software updates. But that doesn’t mean we had been dormant. In fact, the contrary is true. We were busy with the development and other projects, which we will talk more about later on. We constantly strive to improve…
05/17/2016/by GarageFarm.NET
Rendering-optimization-guide-1080x550-705x359 Blog

Guide to rendering: Speed up your renders in 3ds Max locally and on a render farm

This guide is for every 3D artist who has had an unpleasant experience with too high resource usage when rendering a project locally or on a network. You will find useful optimization techniques for beginner and intermediate 3ds Max users. If you are an advanced user, you probably already know most of them, but still, you might find some new information here.
05/03/2016/by GarageFarm.NET
1.-SIGGRAPH-705x294 Blog

Recap of our SIGGRAPH ASIA 2015 Visit

It’s been a long time coming to put this post together, but I hope the effort was worthwhile and will be appreciated at least by someone. We came back from Kobe, Japan where SIGGRAPH ASIA 2015 was held a few days after the conference ended, simply because…
12/11/2015/by GarageFarm.NET
3-705x297 Blog

New features and software updates (Nov. ’15)

People like to be praised. So we would like to give you the opportunity to compliment our developers on making another great piece of software. It goes without saying that they worked hard to make your life a bit easier and more comfortable. Let's take a look…
11/19/2015/by GarageFarm.NET
SA2015-LOGO-051-705x357 Blog

Siggraph Asia 2015

We are thrilled about our upcoming trip to Japan in November. Here’s why. First, it’s a beautiful country. Second, SIGGRAPH Asia 2015 conference is happening there this year in Kobe. From the 2nd to the 5th of November, we are going to participate…
10/29/2015/by GarageFarm.NET
Were-hiring_v8-705x396 Blog

Render Wrangler job opening

New job opening! We're looking for a passionate 3D artist for a Render Wrangler position. If you're interested in working in a fun and friendly environment that fosters growth, then take a look at what the job involves. Significant experience in 3D isn't…
08/23/2015/by GarageFarm.NET
3-705x297 Blog

Beam me up! RenderBeamer: The story begins

About a month ago we shared our thoughts regarding the progress and overall state of our software. Generally speaking, the results were satisfactory and industry standard. But, truth be told, that wasn’t the whole story. Certain elements weren’t performing…
05/28/2015/by GarageFarm.NET
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