Medical Visualization III (software and workflow)

We've come to the last article in this series. You've…
08/21/2018/by Herald Sandoy

Render Farm Software updates roundup Feb – May ‘18

Hey Everyone!

We’re well into 2018 now, so we figured it’s…
06/27/2018/by Herald Sandoy

Medical Visual Communication Part 2

You’re in our second article for our series on medical animation…
06/11/2018/by Herald Sandoy

Medical Visual Communication

Let’s face it, the film and games markets have become saturated.…
05/12/2018/by Herald Sandoy

Rendering with the new LightWave 2018

We're happy to announce that we've integrated LightWave 2018 to our LightWave support! You can now use renderBeamer to upload scenes from LightWave 2018, 2018.0.1, and 2018.0.2 with the new output system featuring buffer tags, the ability to render multiple image formats simultaneously, and custom buffers.
03/05/2018/by GarageFarm.NET

Software Highlight: MODO, what are its strengths and is it for you?

There is no one piece of 3d software that is superior to others…
02/23/2018/by GarageFarm.NET

Software Updates – Dec & Jan ’18 round up

We wrapped up last year with some improvements to our renderBeamer…
02/22/2018/by GarageFarm.NET

Guide to rendering: Optimizing scenes in 3ds Max through Textures

In the previous part of the guide, we talked about optimizing geometry. In this section, we will focus on textures. Textures are one of the assets which, like geometry, may need a lot of a computer's RAM, and to a lesser degree, their size and resolution can influence on rendering time.
02/05/2018/by GarageFarm.NET

Blender Beasts ’17 Wrap Up

With Blender Beasts contest concluded, and everything tallied…
01/19/2018/by GarageFarm.NET

Assembling a Rig for Cinema 4d

Cinema 4d is an established bigwig in the motion graphics and…
01/10/2018/by GarageFarm.NET

The 3D Freelancer’s Dilemma

So you wanna be a 3d freelancer?

Why not? The notion is appealing…
12/18/2017/by GarageFarm.NET

Stories from the Farm Ep. 3: Network Rendering: A winding web of woeful nuances

In the CG world, Network Rendering could easily be 3d Prometheus’…
12/13/2017/by GarageFarm.NET

Sep & Oct ‘17 Render Farm Software Update Roundup

For the past two months, our developers have been working tirelessly…
11/01/2017/by GarageFarm.NET

Blender Beasts Challenge 2017

Hey Blender heads,

Now that Blender 2.79 is out, we thought…
10/11/2017/by GarageFarm.NET

August ‘17 Render Farm Software Update Roundup

Last month has seen a ton of updates for our renderBeamer plugin for some of our supported 3d programs. We've improved plugin stability and introduced some exciting new features we're sure you've been waiting for. Here's a roundup of what our friendly neighborhood developers have been busy with for the month of August:
09/20/2017/by GarageFarm.NET

We put half a million $$$ into cloud rendering

Some Good News for All of Us
We've been having a good run so…
09/10/2017/by GarageFarm.NET

Multi Camera stills in Cinema 4D

We’re excited to announce our latest iteration of our renderBeamer plugin for Cinema 4d, which now facilitates the uploading of scenes with multiple cameras with ease! Using C4d’s stage tag, or the system with the new version of our plugin, you can upload your multi camera scene in one go.
09/07/2017/by GarageFarm.NET

Medusa’s hair is making fans see red

Medusa’s hair in the graphic novels relies on the certain effects provided by the artist’s strokes and shading that aren't an accurate representation of the physical properties of real hair. Recreating this with a 3d hair simulation may not play out as gracefully because viewers are now seeing this happening against a real environment.
08/17/2017/by GarageFarm.NET

Stories from the Farm Ep. 2: Getting my shi(f)t done

Farming is serious business, but even with all the focus and…
07/27/2017/by GarageFarm.NET

June Software Updates

Hey there!

Our developers here at GarageFarm.NET work tirelessly…
07/27/2017/by GarageFarm.NET

Stories from the Farm Ep.1: Michael “Quick ‘n Dirty” Konopski

Render farming is hard work. It requires, patience, determination, and a willingness to roll up your sleeves and get down and dirty with technical issues and difficult customer relations scenarios that happen simultaneously, and to do it smiling.
05/03/2017/by GarageFarm.NET

Render Farms: The Ultimate Time-Saver

In this series, we will be diving deeper into some of the individual benefits of render farms. Render farms are the way to go if you’re tight on time. A phrase that has been hashed and rehashed many times is “time is money”, and this could not be more true when it comes to rendering. We will also be covering how paying to use a render farm is actually a cost-effective solution.
04/13/2017/by GarageFarm.NET

The Benefits of Using a Render Farm

A render farm is a group of networked computers devoted to rendering images, used typically in the production of computer-animated films. The problem with rendering is every little thing within the finalised image adds precious seconds, minutes or hours to the rendering, depending on its complexity. Reducing the headache rendering brings is where render farms come in.
04/06/2017/by GarageFarm.NET

The Future of 3D Modelling

3D modelling has come a long way since its humble origins over 40 years ago, meanwhile its capabilities have continually evolved and grown better alongside the technology used to perform it. We are on the precipice of a modelling revolution, where recent technology and those in development seem set to become game changers in the world of 3D modelling.
11/28/2016/by GarageFarm.NET

Alex Novitsky: Staring At Car Renders Until Your Create One Yourself

GarageFarm.NET and CGTrader sit down with Alex Novitsky, an artist and modeler who creates captivating vehicles and hard surface renders, to hear his story about his development as an artist, his thinking process when working on a model, and his drive for constant betterment.
10/12/2016/by GarageFarm.NET

3D Modelling with Autodesk Maya 2016

3D modelling is the digital creation of three-dimensional objects in dedicated computer software, such as Autodesk Maya. 3D refers to the three dimensions of the universe, used to determine an object’s position within space. The letters X (left/right), Y (up/down) and Z (forward/backwards)
10/04/2016/by GarageFarm.NET

QuickStart Guide: How to render at GarageFarm.NET Render Farm

This guide is an excellent starting point for any new user to GarageFarm.NET Render Farm. It will guide you step by step and show you how to start rendering on our farm. It's only a few simple steps that will get you up and running within minutes.
07/01/2016/by GarageFarm.NET

Updates and News: Super computer, easier rendering, partners and more

It’s been a while since we last announced software updates.…
05/17/2016/by GarageFarm.NET

Guide to rendering: Speed up your renders in 3ds Max locally and on a render farm

This guide is for every 3D artist who has had an unpleasant experience with too high resource usage when rendering a project locally or on a network. You will find useful optimization techniques for beginner and intermediate 3ds Max users. If you are an advanced user, you probably already know most of them, but still, you might find some new information here.
05/03/2016/by GarageFarm.NET

Recap of our SIGGRAPH ASIA 2015 Visit

It’s been a long time coming to put this post together, but…
12/11/2015/by GarageFarm.NET
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