Log in to Web Manager (web dashboard) at https://app.garagefarm.net and download our renderBeamer app for you operating system.
Install the renderBeamer app and start it. Once renderBeamer is done with the installation process, you need to choose the default download directory. This path will be used as the main output place for all your renders. Next, just log in using the account ID you received or your account email. Please keep in mind that the app should always be running in the background whenever uploading a project or downloading rendered frames.
Once renderBeamer is installed and you’re logged in, you’ll see the Plugins panel. Plugins installation panel should automatically open after the first renderBeamer startup. You can also open it anytime you need to install additional plugins for your 3D apps.
Here in the plugins panel, you can install plugins that allow you to work with our farm. Once you installed the plugin for your 3D app, you can proceed to the next step.
Open your scene in Maya and prepare it for rendering on a render farm.
After installing our plugin, it should be visible in the Maya GUI. To send your project to the farm, please locate the renderBeamer icon which can be found in the shelf tabs and click the icon to open the plugin window. Please remember to make sure you have the correct version of the scene to render opened before starting the plugin.
IMPORTANT: According to Chaos Group documentation, the Irradiance Map method has been deprecated for V-Ray 5.xx.xx. Therefore, for the latest V-Ray versions (5.00.00 and newer) for Maya, our plugin does not support any modes other than "Render As Is" for animation rendering.
Below all the render mode options you can find the checkbox render in V-Ray Standalone instead of Maya. By default, this option is disabled and it is used for rendering Maya scenes as .vrscenes. You can do that by turning on the send as .vrscene switch. This option forces V-Ray to export the scene to V-Ray standalone. This can be used in various situations. For instance, when the scene is really big, or when most of the scene is built of V-Ray objects, or V-Ray proxies and similar solutions. More importantly, in most cases rendering a .vrscene (V-Ray standalone scene) is significantly faster than rendering a .ma or .mb file. Also, this option is not available when the scene uses more than one render layer.
You can read more about the importance of testing and ways to estimate the render cost and time in our FAQ.
Once you selected the plugin mode, you can now continue the workflow in the setup window and go to the range and resolution setup.
Our plugin automatically detects your settings that have been set in Maya render setup, but regardless of the render mode you choose, you can always make changes here in the plugin before sending the scene.
resolution - Please make sure that the resolution you have entered is the one that you need to render.
frame range - Please make sure you enter the range you need to render.
new project name – If you have already uploaded a project and are going to submit the same scene (from the same project) but using modified assets (named the same as previously), we recommend using this option. In this case, all assets will be uploaded again and you will be sure that you are using (new) modified assets. Otherwise, our plugin may not detect the new assets and thus won't upload them. If you decide to activate this option, please make sure to set a different project name (other than the default one).
render layers - In this window, you will find information about the current settings for render layers created in a given scene.
You can check two settings for each layer you created:
Here, you can check all the assets detected by our plugin - you can replace a given asset with a different one if you need or remove it.
show missing only - after ticking this option, only the missing assets will be shown in the window
show directory - by choosing this option, you can select a global path location for all assets
delete all not found - by choosing this option, you can remove all missing assets from the scene (please remember to proceed with that if you are sure that these assets are unnecessary for the correct render of the scene)
browse - by choosing this option you can select specify a location for this file only
delete - as an alternative to the "browse" option, you can remove the asset if it is not used in the scene
Once our plugin completes the scene export, your project will be redirected to renderBeamer to be uploaded. renderBeamer is a standalone uploader/downloader application that works in conjunction with our plugins. Simply put, it takes care of the file transfers.
After the scene has been fully uploaded, the app will show you a window with a direct link to your scene on Web Manager (web dashboard). To continue just use click here to submit job button. If for some reason you closed the window with the link or it didn’t work, don’t worry, you can locate your project in the web dashboard and submit your scene by clicking on the scene file later (more on that in the next step). You can also copy link to clipboard and manually paste it into your web browser.
Now that your project is uploaded you will need to follow the final step - creating and submitting a job to render farm. Web Manager is the place where all your projects and render jobs reside.
If you followed the link generated earlier by renderBeamer, you will now see the job submission window with several fields and settings. If you didn’t follow the link or it didn’t work, you can do it manually by locating your project in the Projects panel, finding the scene file within the project folder (in your folder structure look for the folder called “data”, i.e. Project_name/data/SceneName.mb), and clicking on it to open the job window.
You can choose between three priorities when submitting a job: High, Medium, and Low (more info on Pricing page and FAQ page).
You will also see information on the queue length for each priority, which should help you decide which priority to use.
Layers list - in this window, you will find the settings of your render layers that were created in the scene. By default, the settings are the same as in the scene. Layers that are renderable are ticked, and those that are non-renderable are unticked. You can check these settings and switch OFF those layers you don't want to render.
Render each layer in a separate job - If you need to render each of your renderable layers as a separate job, then you need to select this option. If you do, each layer will be added to the queue as a separate job and rendered independently of other jobs. By default, this option is disabled.
Legacy render layers - this option is automatically set as enabled or disabled. It depends on your Rendering Preferences settings in Maya. If you use "Render Setup" as the default mode for the Prefered Render Setup System, this option will be unticked in Web Manager. However, if you use "Legacy Render Layer" then this option will be ticked in Web Manager.
After giving your render settings a final check and choosing your preferred priority hit Submit to add your job to the render queue. If you’re a first time user, you will have received $25 worth of credit to test out our service. The credits should be enough to run a few test jobs and get you familiar with the service.
When the job has started rendering, you can check the real-time progress of currently processed frames. To do that, just select the render job from the main project list and then click the arrow on the top right side to open the progress panel.
The Progress Panel (the panel on the right side of the screen) will show its content only when any of the jobs is selected. The panel is divided into 3 sections.
Active frames - it shows currently rendering frames. When a frame finishes, it is moved to the second section Done frames. If you select any frame in the Done frames list, you can then access the render output process log in the bottom section called Process results.
Each frame that has completed rendering is downloaded automatically to your local drive to a directory you selected in the renderBeamer application. If you’re not sure where your download folder is located, you can double check it or change it in renderBeamer’s settings (click on the cogwheel). Also, make sure you have auto download turned on to get the frames downloaded as soon as they are available. If this box is unchecked, you will have to click on each job and manually download the frames.
If you prefer more control over what to download and when, you can also download your frames manually. To do that, just turn off auto download switch in renderBeamer settings and go to the “downloads” tab. Next, select the desired render output using a checkbox, and click the download button.
This kind of workflow will download all rendered frames for the selected job or jobs. However, renderBeamer also gives you an option to download individual frames. To do that, you need to use the list files function under RMB.
Once files for the selected job are listed, just roll down the list and select the files you’d like to download using checkboxes. Next, use the same download button.
Once your frames are downloaded, you can use open directory option under RMB to open the folder where frames are saved.
When you use up all your trial credits, you’ll need to charge your account to continue using the service. Please note that when your balance goes below $0, you won’t be able to download rendered frames or start new render jobs. You can make payments in the Billing panel in Web Manager. We accept debit cards, credit cards, PayPal and DotPay payments.
If your rendering needs are high or you plan to render regularly, please make sure to check out our volume discounts.
You can talk to the GarageFarm.NET’s tech team any time of the day, any day of the week. We’re here to help you get started, answer your questions, and assist you in any way. Don’t hesitate to give us a shout.
You can contact us through our live chat accessible in the web dashboard or our desktop app when you log in to your account or message us here through the guest chat.
We also recommend checking out our FAQ page which answers most of the questions new users have.