Log in to Web Manager (web dashboard) at https://app.garagefarm.net and download our renderBeamer app for you operating system.
Install the renderBeamer app and start it. Once renderBeamer is done with the installation process, you need to choose the default download directory. This path will be used as the main output place for all your renders. Next, just log in using the account ID you received or your account email. Please keep in mind that the app should always be running in the background whenever uploading a project or downloading rendered frames.
Once renderBeamer is installed and you’re logged in, you’ll see the Plugins panel. Plugins installation panel should automatically open after the first renderBeamer startup. You can also open it anytime you need to install additional plugins for your 3D apps.
Here in the plugins panel, you can install plugins that allow you to work with our farm. Once you installed the plugin for your 3D app, you can proceed to the next step.
Open your scene in 3ds Max and prepare it for rendering on a render farm.
Once the project is prepared, please locate the renderBeamer menu and hit Beam it up to open the plugin window. In the plugin UI you can prepare your scene for farm rendering.
First, you’ll need to start with selecting one of the available render modes: Render as is (Default), Camera animation - bake and render, Still image - render / bake and render. Each render mode is specifically designed for a different kind of scene setup, so please make sure that you select a mode suitable for the type of scene you’re going to render.
Plugin render modes for Corona render engine:
Once the mode is correctly selected, you can proceed to the next part - the render settings.
Progressive render limits - You can set the render quality with Pass limit, Time limit or just with Noise level.
Global Illumination setup - As for progressive rendering limits, GI settings are also read from your scene and mirrored here. If you are using UHD cache or 4k cache and have pre-cached GI maps, please remember to turn off the bake switch in our plugin and connect them to your scene using “from file” mode before sending the project to the farm.
All render settings displayed in the plugin are extracted from your scene, however, if you still want to change something, you can do it here, without going back and using 3ds Max render settings panels.
Once you set quality controls & GI setup, you can proceed to Camera and render range settings. Here you can see all your renderable cameras. When you have multi camera scenes, you can set multiple frame ranges for each camera all at once. Each camera in the scene will be rendered as a separate render job - including GI caching. If you want to test your scene, you should put some render step value in the camera frame ranges. For example, if a scene timeline is 1 to 100 frames, you can test it by putting s10 at the end of time value - 0to100s10. Once the test is rendered, you can then resume the job to render full range in the web dashboard without the need to upload the scene again.
Also, please keep in mind that when rendering with still image - bake and render mode, you can only use single frame values.
At the bottom of the plugin you can set additional farm render options.
Overwrite ext switch allows you to switch your already set output format to a new one. By default, your format is read from your scene, however, if you still want to change it, you can do it by ticking Overwrite ext switch and then selecting your desired format from the list.
Next are additional output switches, used for output saving options:
The last option is New project name. This option should be used only when you’re working on a new scene (with new assets) from the same project directory. Otherwise, please leave this switch OFF. With this switch inactive, our plugin will not reupload any previously uploaded assets linked to the project.
Once everything is set just hit the “Send to the farm” button.
Our plugin has additional settings that allow you to adjust your rendering workflow and experience.
To check and set your preferred settings for our 3ds Max plugin, you need to click the "Settings" button in the top right.
In the settings window, you will find options such as:
If you want the scene to reload automatically without being prompted everytime, turn off this option in the settings.
If you want to disable this prompt, you can do it here by unchecking the box.
Once our plugin completes the scene export, your project will be redirected to renderBeamer to be uploaded. renderBeamer is a standalone uploader/downloader application that works in conjunction with our plugins. Simply put, it takes care of the file transfers.
After the scene has been fully uploaded, the app will show you a window with a direct link to your scene on Web Manager (web dashboard). To continue just use click here to submit job button. If for some reason you closed the window with the link or it didn’t work, don’t worry, you can locate your project in the web dashboard and submit your scene by clicking on the scene file later (more on that in the next step). You can also copy link to clipboard and manually paste it into your web browser.
Now that your project is uploaded you will need to follow the final step - creating and submitting a job to render farm. Web Manager is a home to all your projects and render jobs.
If you followed the link generated earlier by renderBeamer, you will now see the job submission window with several fields and settings. If you didn’t follow the link or it didn’t work, you can do it manually by locating your project in the Projects panel, finding the scene file within the project folder (in your folder structure look for the folder called “data”, i.e. Project_name/data/SceneName.max), and clicking on it to open the job window.
Depending on used software, scene settings and plugin mode, the job submition window may look different.
3ds Max with Corona has many options that can be changed directly on Web Manager.
Before using the “Submit” button, you can still edit resolution, output paths (including output file name), control quality settings (Pass limit and Noise limit boxes) and turn on/off cameras. Also, you can edit the frame range for each cam. For example, you can set every camera with “s10” value - which will render “every 10th” frame as a test.
If your scene contains scene states, our plugin automatically detects them and forwards all states settings along with job upload. You can render scene states by switching the mode to “States” (instead of cameras).
You can choose between three priorities when submitting a job: High, Medium, and Low (more info about priorities on Pricing page and FAQ page). You will also see information about the queue length for each priority, which should help you decide which priority to use.
After giving your render settings a final check and choosing your preferred priority hit Submit to add your job to the render queue. If you’re a first time user, you will have received $25 worth of credit to test out our service. The credits should be enough to run a few test jobs and get you familiar with the service.
When the job has started rendering, you can check the real-time progress of currently processed frames. To do that, just select the render job from the main project list and then click the arrow on the top right side to open the progress panel.
The Progress Panel (the panel on the right side of the screen) will show its content only when any of the jobs is selected. The panel is divided into 3 sections.
Active frames - it shows currently rendering frames. When a frame finishes, it is moved to the second section Done frames. If you select any frame in the Done frames list, you can then access the render output process log in the bottom section called Process results.
Each frame that has completed rendering is downloaded automatically to your local drive to a directory you selected in the renderBeamer application. If you’re not sure where your download folder is located, you can double check it or change it in renderBeamer’s settings (click on the cogwheel). Also, make sure you have auto download turned on to get the frames downloaded as soon as they are available. If this box is unchecked, you will have to click on each job in Beamer's "downloads" tab, and manually download the frames.
If you prefer more control over what to download and when, you can also download your frames manually. To do that, just turn off auto download switch in renderBeamer settings and go to the “downloads” tab. Next, select the desired render output using a checkbox, and click the download button.
This kind of workflow will download all rendered frames for the selected job or jobs. However, renderBeamer also gives you an option to download individual frames. To do that, you need to use the list files function under RMB.
Once files for the selected job are listed, just roll down the list and select the files you’d like to download using checkboxes. Next, use the same download button.
Once your frames are downloaded, you can use open directory option under RMB to open the folder where frames are saved.
When you use up all your trial credits, you’ll need to charge your account to continue using the service. Please note that when your balance goes below $0, you won’t be able to download rendered frames or start new render jobs. You can make payments in the Billing panel in Web Manager. We accept debit cards, credit cards, PayPal and DotPay payments.
If your rendering needs are high or you plan to render regularly, please make sure to check out our volume discounts.
You can talk to the GarageFarm.NET’s tech team any time of the day, any day of the week. We’re here to help you get started, answer your questions, and assist you in any way. Don’t hesitate to give us a shout.
You can contact us through our live chat accessible in the web dashboard or our desktop app when you log in to your account or message us here through the guest chat.
We also recommend checking out our FAQ page which answers most of the questions new users have.