Case Studies

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How Ray Wakui is using Blender to push the limits of VFX in music

How Ray Wakui is using Blender to push the limits of VFX in music

Ray is a VFX artist, director, and musician passionate about developing high-quality, 3D-driven video productions. Today we learn how he does it using Blender, After Effects, and GarageFarm!
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Surround screen savants

Surround screen savants

DARUMA founder Masako Nishi talks to us about how GarageFarm helps her and her team create larger-than-life CG visuals.
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How Garnamatac is creating a community of visual artists in Georgia

How Garnamatac is creating a community of visual artists in Georgia

Hear from the people at Garnamatac about how they’ve built a studio that produces not only high quality animation content, but also opportunities for the greater 3D community to get started in the industry.
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Lights, surfaces, & rendering with Simon Howells

Lights, surfaces, & rendering with Simon Howells

Instead of following the newest trends, Simon Howells focuses on quality to make impressive, photo-real scenes. Hear about his approach and use of GarageFarm to meet the difficulties of rendering complex projects.
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From archviz to kid’s shows: The wonderful and unlikely 3D journey of the brothers Defaye

From archviz to kid’s shows: The wonderful and unlikely 3D journey of the brothers Defaye

AOKIstudio founders Olivier and Christophe Defaye talk about their long and twisting journey in 3D, starting in France in the 90s, then expanding to Tokyo and Shanghai.
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BreezeTree, K-pop, and the push for new media in S. Korea

Breezetree, K-pop, and the push for new media in S. Korea

The K-pop industry's rapid growth brings a growing need for high-quality innovative work such as the content produced by Breezetree. Hear about how the studio is keeping pace with demand by using online renderfarms.
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How Pat Giles uses 3ds Max & GarageFarm for architectural illustrations

Gbangs Theory

Read how Pat “Gbangs” Giles maximizes the seamlessness between 3ds Max, Corona, and GarageFarm to create stunning 3D images and animation.
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How Studio Aiko Renders hyper-real environments with 3ds Max

Rendering hyper-real environments with Studio Aiko

Hear from Meny Hilsenrad, co-founder of Aiko, about the process of creating and rendering realistic environments for real-world clients with 3ds max and GarageFarm's cloud render service.
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How Kenneth Robin is using Cinema 4D for Experimental MoGraph

How Kenneth Robin is using Cinema 4D for Experimental MoGraph

C4D is used by mograph artists around the world to create content that merges the disciplines of art and design. Today we're talking with one of those artists, Kenneth Robin, about their recent work.
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How IDENCE Co. uses physical design to fuel digital experiences

How IDENCE Co. uses physical design to fuel digital experiences

In this article we hear from Riku Kato about IDENCE, a video and computer graphics studio in Tokyo that is building a highly specialized, yet cohesive team to create industry-leading projects.
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Romanian renderer article featured image

The Romanian renderer

Learn how Bucharest Studio founder Lucian Racovitan made the move from architecture to architectural visualization and his realizations along the way.
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South Korean VFX firm Plastic Beach talks 3D rendering for K-POP

South Korean VFX firm Plastic Beach talks 3D rendering for K-POP

Plastic Beach founder Song Chan-young talks about how Garagefarm helps him and his team create visuals for K-pop music videos.
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