Render Farm Software Updates - Dec & Jan '18 round up
We wrapped up last year with some improvements to our renderBeamer plugins, and when 2018 came, we hit the ground running! Here’s a list of all our software updates from December 2017 to January 2018:
Changes in timeline control window. Now render range is set directly for each scene camera
Timeline value must be added in the correct way. For example, to render a range from 0-100 as full scene you should put render range 0to100s1. To render a test (every 10th frame) just put 0to100s10
You can now render selected frames in strip mode
Added support for PFlow cache disk (.pf assets)
Fixed .ifl sequences links (when using multiple .ifl assets)
Blocked unsupported render engines
Fixed “lock” switch on selected camera (now its automatically disabled)
Fixed override project name option when using multi-cam scene
Fixed plugin issues with older 3ds Max versions (2013)
Added GI caching option for Corona render still shots
If you are using UHD GI mode in Corona, your still shots rendered with strips mode will have cached GI job. This will prevent your renders from having strips connection lines
Expanded .gfs (scene settings saved to file) with scene resolution, bucket size & Cycle render sample value. Now you will be able to set them on web manager
Support for all GI solutions (Irradiance map, Light Cache, Brute force, with all possible combinations)
Support for multi-cam scenes. Now you can render all your cameras with one plugin usage
sRGB switch is now ON as default (Web Manager)
Progressive image sampling (in Vray frame buffer) is now OFF
Improvements in plugin stability and speed
If you use any of the of softwares above, feel free to take these updates out for a test run. And for those that haven’t registered yet, click this link and get test credits, on the house!
Got requests for our next batch of updates? Message us through our contact page or give us a shoutout on Facebook!