Improved caching checker for C4D tags – now all mograph, dynamics, and cloth tags are checked for a missing cache. When uploading with the plugin, you can opt to skip caching
Fixed issue with undetected GI maps (Irradiance) when using “full animation mode” switch
Fixed issue with rendering a tiled camera with non-standard render engines
Fixed the takes grouping system. Now each take will have group_name in its output path
New plugin UI with a lot of additional options and features
Plugin modes are separated for Animation, Tiles, and Takes
With Animation mode, you can now render multiple cameras. Every camera now has a separate editable frame range and step. Each camera is rendered as the separated job and its own output path
With Tiles mode, you can now render high-resolution single frame still shots. This mode should be used only in scenes without any animation! If animation in your scene exists, the plugin will merge the whole scene into one object, and set the selected frame render range
With Takes mode, you can now render animated scenes using the takes render system. The plugin reads all takes setups and just forwards them to UI. You can now select the “Export settings” option between “Global” (for the whole scene) or “Per take” (different render settings for each take)
Added full support for V-Ray 3.6 – including pre-cached GI maps & render elements
Improved checker procedure for missing non-cached dynamics (all kind of tags – dynamics, cloth, mograph, particles and so on)
Improved pre-cached GI maps. Now each GI engine (IC, LM, RM) can have pre-cached GI maps for rendering on the farm
Fixed FPS to frame range conversion
Fixed renderBeamer auto-startup on OSX
Blocked Physical render with tiled camera mode (it’s not supported in C4D)
Protection tag on camera object is now automatically deleted when using “Tiled” mode
Fixed render engine detection (Arnold renderer)
Fixed GI switches (skip pre-pass if present, autoload, paths to pre-cached GI maps). Now you can easily render scenes with pre-cached GI.
Fixed copying pre-cached GI for V-Ray
A lot of improvements in plugin stability and speed
Added support for new outputs system (tags, multilayer)
Added support for multi-format outputs – now every render
output can be rendered with different format setup
Fixed issue with the “use preferences output path” switch – now the preferences output path is set to \projectdir\Renders folder
Added support for pre-cached radiosity maps (Lightwave 2018 and higher). This feature works with single and multi cached radiosity files
Fixed issues with not copying mdd assets
Improvements in plugin stability and speed
Rebuilt the image sequences workflow. Due to the Lightwave bug with re-linking image sequences while relinking & preparing scene, we switched our workflow to .mov files. Now, every image sequence used in your scene should be changed to .mov file and re-connected to it
Added support for custom buffers sets (Lightwave 2018+)
Added support for arbitrary range
Blocked rendering without main output buffer
Fixed installer issues on Mac OS High Sierra
Fixed issue with doubling GI setup when using Kray render engine. Now our plugin automatically turns off Lightwave GI when using Kray