Enjoy our next roundup of new updates on GarageFarm.NET render farm. Over the past two months, we've been working on improvements to the plugins for Cinema 4D, 3ds Max, Maya, Blender, After Effects, and Modo. We’ve released two version updates to renderBeamer application and many fixes and improvements for Web Manager.
renderBeamer v1.301 & v1.302
Added CMD (command line) auto-submit option. To run renderBeamer from CMD with auto-submit feature just use -autosubmit parameter next to renderBeamer.exe. Please keep in mind that path to scene file while using auto-submit CMD should be equal to farm paths (eg. "C:\Users\youruserhere\renderbeamer\renderbeamer.exe" -autosubmit “/pathtoproject/data/Scenefile.xxx“).
Added password characters validation. Now all kinds of special characters are blocked in login/password text boxes.
Added a highlight for the latest stable plugin versions (plugins tab)
Added closing upload confirmation window after selecting the "click here to submit job" option
Fixed return codes handling for plugin installers
Fixes & improvements in V-Ray scene frame range editing options
Now render range is checked against the data in the .gfs file (including Sketchup page ranges & whole scene range)
Render range can be changed only in-between frame data available in the .gfs file
Fixed issue with deleting output directories for FFMpeg jobs (audio/video/renders)
Fixed issue with re-adding After Effects jobs. Now all output names & folders are correctly checked & replaced with new names.
Fixed SketchUp+V-Ray 5 job submitting issues
Fixed Modo render passes lists in Safari browser
Fixed Modo render passes selections options. Now, only the active render passes can be turned on/off.
Fixed default encoder settings for FFMpeg jobs
Added "Download via web browser" to file context menu (it allows users to download individual files)
Previous "Download" option is renamed to "Download via renderBeamer"
3ds Max v138
Corona render workflow has been expanded
Plugin UI is more similar to V-Ray now. It contains 3 modes dedicated for scene scenarios:
render as is - for common scenes
camera animation - for scenes containing fly-through camera animation with GI caching
still image - for high resolution still frames with/without GI cache
New mode “Camera animation - bake and render” works in a similar way to V-Rays camera modes. It creates GI cache files, and uses them for rendering.
Caching procedure is done fully on the farm side, users can set “baking step” (frame step) for GI caching. By default it’s done every 10th frame.
Fixed Corona render elements output savings issues. The issue exists when using .CXR & .EXR output formats. Now users can use the “save render elements separately” switch to get those outputs as external files. This feature works with max script.
Fixed the issue with collecting .sbsar assets from the same folder
Fixed the issue with failed anipack extract (Anima plugin)
Added support for Redshift Volume asset sequence (.VDB)
Adjusted prompt for selected "Region" option for area to render
Added a prompt for NVIDIA AI denoiser
Other under the hood improvements for Corona render
New 3ds Max + V-Ray video tutorial
This video is an overview of the GarageFarm.NET rendering service with the 3ds Max plugin & V-Ray renderer. We'll show you all options and render modes available in our renderBeamer for 3ds Max V-Ray plugin.
Cinema 4D v95 - v97
Added support for fonts. Used fonts are collected and uploaded along with the scene file. Also they are listed in .gfs.
Added setting for bucket setup. Now bucket size can be changed directly on Web Manager. Bucket size is supported with one axis only. For example, 32 means 32x32. Bucket size is also listed in .gfs.
Improved Redshift denoisers support
Fixed issues with X-Particles cache files
Fixed issues with V-Ray version saving to .gfs
Fixed issues with copying & uploading user fonts
Added GarageFarm_Fonts 2021 library to plugin directory on macOS
Fixed the issue connected with Redshift OCIO settings that caused the plugin to get stuck
Added prompt for plugin-renderBeamer connection issues
Added prompt for the issue with creating submit directory
Added additional info to the “Please set main render output” prompt
Changed plugin directory layout
Fixed plugin issues when preparing scenes created in the Redshift Demo version
Fixed V-Ray version detection issues
Fixed issues with fonts upload & deployment
Exception handling improvements
Other under the hood improvements and fixes
After Effects v20
Changes in plugin workflow - "renderBeamer vXX Batch relinker” option in the "Compositions" menu is now used to prepare the scene and to send it to the renderBeamer app UI.
Main plugin UI is displayed directly in the renderBeamer setup tab. Here, you can set all render settings - i.e. composition render range, step, video output format, audio output switches.
While our plugin is processing the scene file, the After Effects process thread will be waiting until the plugin finishes working
You can cancel this process by using the "cancel" button in renderBeamer, no changes will be made to the scene in this case
Added validation for render range
Added symlinks workflow. Now, symlinks are automatically ON in the macOS plugin version. To use symlinks on Windows, please use After Effects with administrator privileges.
Symlinks workflow will optimize the scene preparation process, and decrease storage usage of our /temp/ folder
Fixed issue with closing plugin UI
Other under the hood fixes and improvements
Maya v107 & v108
Fixed a problem where textures wouldn't upload - UDIM sequence in Maya 2022 & copy with coding sign "–"
Added support for Redshift strips rendering (still shots)
Improved support for the Anima plugin
Improved support for Redshift AOVs
Improved support for PRE/POST Mel scripts
Added Redshift denoiser information & setup to .gfs
Dynamic memory limit for the V-Ray renderer is now set to 0
Unlocked support for Optix denoiser
Other minor improvements and fixes
Fixed plugin startup issues on Modo 15. This Modo version is using newer Python (3.7).
Added warning prompt for layers containing space at the end of the layer name
Blender v61 - v63
Fixed random plugin crashes
Fixed missing "Upload project with packed assets" option for Blender 2.93