Enjoy our next roundup of new software updates on GarageFarm.NET render farm. Over the past two months, we've been working on improvements to the plugins for 3ds Max, Cinema 4D, Blender, After Effects, LightWave and SketchUp. We’ve released three version updates to renderBeamer app and many fixes and improvements for Web Manager. 3ds Max users will be thrilled about the v140 plugin release which makes rendering in Corona much easier and efficient. There will be more significant updates coming to our 3ds Max render farm integration over the coming months.
renderBeamer v1.303 - v1.305
Improved TEMP directory path validation for non-Latin characters
New update popup window with a download link to the installer for major updates
Applied fixes to auto-update process
Updated Korean translations
Improved scene versioning
Fixed the plugin UI refresh
Added logging possibility for plugin UI
Improved plugins connection
Added possibility to create auto-submit templates for specific apps
Auto-submit templates now enable settings for a FPE parameter and selection of specific node groups
Added possibility to set rendering device (CPU or GPU) in auto-submit template specific to Blender Cycles
Showing more details in the upload confirmation window
Web Manager
Job details export file is now named after the job name
Frame buffer preview is a new feature! To use it, just select the job on the list -> click "show progress" -> click "show preview"
Frame buffer preview works for 3ds Max with V-Ray & Corona and V-Ray standalone renderers (SketchUp / Rhino / .VRScene plugins)
We have added new features for 3ds Max with Corona renderer
Corona jobs will now be processed by the farm using “max script”. That means many optimizations, for example, much fewer data to upload and ability to re-submit jobs from the same scene.
For now, Web Manager offers two additional features available for the users - noise limit and pass limit. Both parameters are taken from the scene->plugin and can be changed directly on Web Manager without the re-upload process.
Video FFMpeg job is disabled for all single frame jobs
Node limit <= 5 has now additional info box
3ds Max plugin v139 - v140
Fixed .gfs creation issues for Storm renderer
Fixed plugin issues with Corona 7 renderer (4k cache/plugin UI/under the hood improvements & fixes)
With the release of v140 the Corona render workflow has been improved significantly
Added Corona render pass and noise limits to .gfs configuration file
Improved strips mode rendering in Corona. Now, only one scene is uploaded & the whole process is managed by max script on the farm side
Added support for Corona 4k cache (caching on farm side or users cache files)
Fixed PhoenixFD caches detection. Now it’s based on cache input path instead of output
Fixed warning prompt for nVidia AI denoiser
Fixed support for “render only mask” option in Corona renderer
Camera animation mode has been blocked when rendering single frame range
Cinema 4D plugin v98 - v100
Fixed plugin startup issues
Fixed “empty” error
Fixed Corona render UHD cache relinking procedures. Now pre-cached GI maps are copied for each separate take with a separate render setting.
Fixed OCIO assets relinking on Redshift 3.0.5
Fixed plugin startup issues for scenes containing empty fonts objects
Blocked plugin workflow for V-Ray with GPU mode enabled
Added “select all takes” option
Fixed stage tag issues
Fixed font handling for macOS 10.15 and lower causing .gfs creation issues
Fixed issues with reading OCIO files
After Effects plugin v21
Added frame range validation check
Added container & video output format checker
Added prompt for compositions output cropping
Fixed issue with incorrect render queue item being read by the plugin
Fixed issue with project names. Now project name is based on the AE file parent directory.
Fixed issue with non-Latin characters in compositions and output names. This also includes fixes for displaying non-Latin composition names in plugin UI & fixes for issues with the Korean language.
Tons of other under the hood fixes & improvements (network drive support for Windows10 / paths checker / macOS version checker / resolution fields / composition resize & resolutions checker)
LightWave plugin v82 - v83
Fixed issue with relinking/renaming/uploading scene objects
Fixed upload issues for IES & PFX assets
Fixed issue with plugin startup
Fixed issues with collecting image sequences
Under the hood improvements & fixes
Blender v64 - v65
Fixed issues with symlinks & missing assets
Fixed “set main render output” prompt issue
Fixed issues with relinking Substance assets
SketchUp v25 - v26
Fixed issue with reading non-ASCII characters in user name
Fixed wrong render scene selection for farm rendering
Fixed macOS slash issue
Fixed symlinks issue on macOS
Added progress bar for plugin operation stages
Fixed issue with not detecting embedded assets
Fixed issue with installer not detecting version 2020 and 2021
Lots of under the hood fixes and improvements
Fixed wrong shot camera issue
Fixed issues with exporting wrong page
Fixed scene env shadows
Fixed wrong GI engines setting for page animation
Fixed issue with the scene export being frozen at some point (.vrscene file access issue)
Redesigned still export workflow
Added fully responsive progress bar and it updates based on page observer
Full error handling (the no-throw guarantee, does not mean errors free)
Added check for utf-8 based paths
renderBeamer installation checker - for warehouse based plugin installation workflow