Introducing the updates that have taken place over the last two months on our render farm, we present new video tutorials covering Modo plugin overview and high-resolution still shots. Additionally, enjoy a better experience with our improved Web Manager, renderBeamer and plugins, making your 3D rendering smoother in software like Cinema 4D, SketchUp, Rhinoceros, and Maya. Join us in exploring these user-friendly upgrades for a more creative and efficient rendering process!
Contents
- Our cinema 4d render farm has improved support for assets stored in the C4Ds database (previous .lib4d files).
- Improved support for assets using assetdb:// paths. Those assets are correctly handled only in Cinema 4D R26 and newer, older Cinema 4D versions will now show a warning prompt.
- Improved camera object recognition for Redshift renderer with additional C4D language packs. Now our plugin supports camera names in all languages from the C4D list.
- Added support for camera objects saved as .abc assets.
In this video, we are focusing on farm render workflow with Modo.
This tutorial focuses on strips rendering with Modo.
- Added confirmation prompt when using the "single-frame output" switch.
- Added support for Rhinoceros 8+.
- Added confirmation prompt when using the "single-frame output" switch.
- Added display of user balance.
- Added display of user name.
- Added checking for Windows reserved file names.
- Added logging for successful login to the API server.
- Other minor fixes.
- A5000 node group is now separated into 1xA5000 and 2xA5000.
- Added "available balance" which represents account balance with unbilled cost deducted.
- Updated node stats in the node group on the hover tooltip.
- Blender Eevee jobs now default to 1xA5000.
- Maya Render Layers that were not renderable can now be set as renderable.
- Improvements to setting frame ranges in Maya Render Layers / Cameras list.
- Jobs exceeding 95% RAM usage on 62GB RAM nodes will now be automatically switched to 121GB RAM node group.
- Added UI to turn on/off render layers and cameras and change their frame ranges. All values from the plugin are automatically forwarded to the Web Manager’s job submit window.
- Improved handling for Alembic references. Now, the plugin copies ABC cache next to the scene if it is used as a reference.
- Handled a case when a whitespace character at the end of the directory name would cause render output issues.
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