Right BEE-hind you: 3DBee.IT launches asset solutions to help 3ds Max users speed up their archviz workflow

You might say we reminisce a lot, but when you’re part of a business that puts top priority on responding to our customers’ needs the periodical pouring over statistics is something that tends to happen from time to time throughout a year. One particular statistic that has kept our minds buzzing with ideas is one little piece of information we gleaned from our reflections on the year of 2018: A bit over half our customer base consists of 3ds Max users! With a good number of 3ds Max 3d artists among our ranks as well, we began to have conversations about what else we could do to help our community beat those pesky deadlines. So, following our recent launch of our GPU rental service, we decided to branch out even more, and develop a new solution for premade assets, and start by developing seamless integration for 3ds Max.

And without further ado (imagined drumrolls), we’re very proud to announce the debut of 3DBee.IT! Tadaaaa!

3DBee what?

Unabashedly quoting from the official announcement:

“3DBee.IT (that’s us) is a team of 3D artists and developers who have come together to create an asset library of beautiful interior models and high fidelity scans for 3ds Max users and their preferred render engines.

We’re putting our focus on assets that are often needed to furnish interior scenes, which take time to create whether due to complexity or sheer volume. Our catalog includes hand made 3D models of chairs, desks, cabinets, tables, appliances and more. We also provide optimized 3D scans of various items that you can embellish your room with. Our 3D assets are made to coexist nicely in different sections of a living or working space.

Our library is accessed through our online 3D asset manager that allows users to drag and drop models directly into their 3ds Max projects. Our 3D assets come with various texture sets already assembled into your render engine’s shader, which means they are ready to render as soon as they’re placed in a scene.“

3DBee.IT is handled by experienced employees and a bunch of highly qualified new-bloods with a real passion for 3D modelling and 3D scanning, and are firm believers of finding solutions to get scenes ready to render as soon as possible! Here’s a little description of this covert splinter group:

“We’d be remiss not to mention why, of all things we decided to call ourselves “3D Bee”. We did this because like our namesake, we work day in and day out to foster growth. We hope to make a contribution to the CG world by helping to reduce bottlenecks in a 3d designer’s pipeline and help them thrive in the industry. We love the thrill of setting off to find better and better solutions for enhancing workflows so that you and your peers can focus on making the best renders possible. We believe in doing what we can to make the world of digital 3D creation a better place- for 3ds Max users first, and hopefully at some point, everyone else.

Pawel is a 3D artist at heart, with brains for coding and problem-solving. He is a veteran in the 3D field. He’s a generalist with over a decade of professional experience under his belt. He is well versed in modeling, lighting, rendering and compositing, and his 3D weapon of choice is 3ds Max. He likes to combine 3D skills with his passion for music and to find ways to turn those two worlds into magical experiences through sound mixing and video editing. When not nerding out on new technologies and building virtual worlds, Pawel enjoys bike rides and binge-watching shows on Netflix.

Milosz believes he can solve any problem with code. And why wouldn’t he? He’s been coding since he was a 12-year-old kid. Over the years he’s picked up C++, Java, PHP, HTML, and SQL. Basically, he lives and thrives on the backend of things but he considers himself a full stack developer. Milosz is still in uni studying software engineering while spending every moment he has building 3DBee.IT. Milosz loves consuming YouTube content related to mathematics and physics. Typical for any tech-head. When not coding, he takes pleasure in taking walks outside and “relaxing” to good drum and bass music.

Amiel is a 3D artist working on GarageFarm.NET’s asset library. He has been working with them and honing his skills since 2018 but has been 3D modeling since 2017. Despite his nerdy looks, he has been training in Mixed Martial Arts for years and is currently practicing Brazilian Jiu-Jitsu. He also has an affinity for all things high in protein

Jacek is a 3D modeler specializing in creating photoreal models and skilled in a wide variety of 3D disciplines. He is well versed in high and low poly modeling, designing V-Ray materials and creating photoreal PBR materials with Substance Painter. In his free time, he enjoys Photography and Mountain Biking.”

A fine troop as any!

Asset Manager app

Here’s a little more about what the bees have to say about the service:

“Our app is a light and simple asset manager that serves as a standalone access point to our library and works seamlessly with Max. No complicated steps need to be taken to set it up. Simply download and install it, and enjoy automatic integration with 3ds Max from versions 2018 to 2020. As long as you’re connected to the internet, you can easily peruse our collection of 3D models, download an asset, and drag them directly into your scene without a fuss.

You can also use the add (+) button to merge your assets into your 3ds Max file or link them as xrefs. The latter option being useful for bigger, more densely populated scenes.

Our 3D scans are an eclectic mix of everyday objects and natural elements. From plants to sweet rolls to shoes, these assets are especially handy for moments when a scene needs added visual interest outside of the brief, or to help with conceptualization and look development! All of our 3D scans are remeshed and come with reprojected textures, as well as some mesh maps for you shading aficionados!

Our model furniture 3D assets are the perfect companion to any Archviz pipeline. All pieces are modeled according to industry standards, and with visual continuity in mind. We use real-world dimensions and scaling for all of our furniture pieces so that you can use them as they are whether you’re creating loose mockups, or working with precise measurements as when visualizing CAD files. Grab assets from a particular interior design style to furnish your rooms, or mix and match if you’re feeling frisky!

As we grow, we’ll be expanding our hand-modelled collections to cover more themes, and include more solutions for your asset needs.”

And that’s the gist of it!

Pricing

Like GarageFarm.NET, we also made sure to keep this service accessible to users from all walks of the 3D industry life:

Flexible Pricing Plans

Being 3D designers ourselves, we want to be a solution that’s accessible to enthusiasts, freelancers and studios alike.

You can either avail of our annual subscription, which for the duration of our launch promo is at $129, or subscribe to our pay as you go plan, which allows you to purchase individual assets without any extra commitment.

As an annual plan subscriber, you get access to our entire asset library, with no download volume restrictions, as well as great deals from our partner services, including GarageFarm.NET and Xesktop.

Our pay as you go plan allows you to purchase credit packs to top up your digital wallet, and purchase the assets you need directly from our application. Once purchased, you can download the asset and immediately add it to your 3ds Max scene. Buy what you need, and come back when you need more. Plain and simple!

Our goal is to allow you to easily integrate professionally made 3d assets into your project. You can expect all our assets to be made at a level of quality that meets your professional standards.”

You may have noticed that at the moment 3DBee.IT is more oriented towards Architectural Visualization professionals, and this is mainly because it’s from the Archviz industry that we’ve seen the most demand (and panic from barely making it to final submission). We’ve decided to start here, and see what the future brings in terms of other industries to expand towards.

It’s a bit of a leap in the dark, but we love taking risks, and if you’re a 3ds Max user we’re itching to see what our online asset manager and our asset collections do to help with getting your renders ready to send to the farm in record time!

If you’re not a Max user, don’t worry! this is only the beginning and a way of saying thank you to our dedicated 3ds Max customers for playing a big role in keeping us going!