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Render Farm Software updates roundup - January to April 2026

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It’s a new year! That means a fresh set of updates and updates:

Blender

Blender plugin v102

  • Added option to block all warning prompts for automated plugin execution.
  • Added “New Project Name” feature in plugin settings.
  • Improved render device detection on macOS.
  • Metal GPU devices are now correctly interpreted and passed to the farm as CUDA devices.
  • Added automatic output node configuration for Color Management override.

Blender plugin v103

  • Fixed geometry nodes cache path for macOS.

Blender plugin v104

  • Improved handling of communication errors with renderBeamer.
  • Fixed crashes related to missing process references.
  • Fixed Blender UI freezes caused by blocking sockets and improper thread handling.
  • Added socket connection and process check timeouts.
  • Improved reliability when renderBeamer runs under different user/session environments.
  • Added clearer error messages for connection issues.
  • Fixed issues with relinking assets.
  • Fixed “Unable to Pack File” issue caused by Volume objects pointing to directories.
  • Enhanced missing assets dialog with object and data-block names.
  • Improved resource validation by separating file and directory checks.

3ds Max

3ds Max plugin v195

  • Fixed handling of UDMI textures for Redshift renderer.
  • Fixed handling of VDB asset sequences.

3ds Max plugin v196

  • Added contextual prompt suggesting Still Image mode for single-frame renders.
  • Prompt appears automatically when a single frame is detected.

3ds Max plugin v197

  • Added support for 3ds Max 2027.
  • Fixed saving Redshift 2026.4.0 version in .gfs file.
  • Improved relinking .CUBE assets for Corona 11.

Cinema 4D

Cinema4D plugin v154

  • Fixed support for Pyro caches.

Cinema4D plugin v156

  • Plugin prompts moved to renderBeamer.

Cinema4D plugin v157

  • Fixed plugin prompts.
  • Added logging for prompts.

Cinema4D plugin v158

  • Refined UI consistency in the Setup tab.
  • Standardized font sizes across input fields.
  • Improved usability and readability.
  • Fixed bug with missing prompt buttons.
  • Improved camera conflict handling.
  • Duplicate camera names are now listed in prompts.
  • Improved Magic Bullet Looks handling.
  • Redshift scenes can now be forwarded to the farm without blocking Magic Bullet.
  • Other render engines are blocked with prompts.
  • Improved support for Corona render CXR output.
  • Allows scenes with CXR output format, especially with strips settings.
  • Full CXR support is still in progress.

V-Ray Standalone

V-Ray Standalone plugin v16

  • Completed transition to unified V-Ray Standalone workflow across Rhinoceros3D, SketchUp, and V-Ray Standalone.
  • Unified workflow and UI across Windows and macOS.
  • Added macOS support.
  • Improved plugin UI and workflow.
  • Fixed bake step validation.
  • Improved GI engine reading.
  • Extended GI engine settings support.
  • Improved forwarding plugin settings to .gfs file.
  • Added stability and usability improvements.
  • Fixed V-Ray for Blender version parsing and CPU/GPU detection.

V-Ray Standalone plugin v17

  • Fixed unsupported characters in scene and project names.
  • Unsupported characters, including dots and non-Latin characters, are now automatically replaced with _.

SketchUp

SketchUp plugin v46

  • Updated installers for SketchUp 2025 compatibility.
  • Fixed .vrscene export issues for legacy V-Ray versions.
  • Added workflow for connecting SketchUp exporter to V-Ray Standalone on macOS.
  • Added variable page transitions using the Transition Time parameter from SketchUp UI.
  • Other minor fixes and improvements.

Maya

Maya plugin v143

  • Added support for Maya 2027.

Web Manager 2.0

Web Manager 2.0

  • Public beta released.
  • Redesigned interface and smoother workflows.
  • Added Dark Mode.
  • Cleaner and more transparent UI.
  • Clearer job progress and status tracking.
  • Easier job management, including faster job editing and cloning.
  • Broad application support, excluding Modo, Redshift Standalone, and VUE at the time of release.
  • Web Manager 2.0 login link added.

Web Manager 2.0 Beta updates

  • Default priority for new jobs now matches the last submitted job.
  • Added prompt for unsupported software in Web Manager 2.0 Beta.
  • Rendered frame previews in File Browser now open with one click.
  • Improved and clarified tooltips.
  • Fixed test job frame range handling with advanced ranges.
  • Fixed “Remember me” login issue.
  • Added “Submit again (as new job)” option.
  • Added Blender still image strips support below 4K.
  • Improved “Clone job” support with strips.
  • “Clone job” is now available only for Blender jobs.
  • Fixed test job logic for complex ranges with single frames.
  • Fixed submission issue when unsupported node priority was selected.
  • Added render log access for active frames.
  • Fixed empty page issue when loading the “New job” submission view.
  • Fixed redirect issue for users without an active session.
  • Simplified Blender scene submission with automatic configuration detection.
  • Added enhanced processing for .blend files uploaded via Web Dashboard.
  • Added automatic detection of Blender scene settings, including frame range, resolution, scene mode, Blender version, output path, file extension, samples, and noise threshold.
  • Added automatic missing asset detection with warning prompt.
  • Improved output path handling for “Submit again (as new job).”
  • Fixed automatic FPE adjustment by device type.
  • Corrected naming from RenderStack mode to renderStacks.
  • Fixed FPE calculation for sub-range animation ranges.
  • Added shift selection on checkbox lists for files and jobs.
  • Added column header separators for easier resizing.
  • Added quick render preview from the jobs list.
  • Quick render preview shows the last successfully completed frame.
  • Fixed 3ds Max scene states submit.
  • Fixed negative balance constant notification.
  • Improved tooltips.
  • Removed single-job options from menu when multiple jobs are selected.
  • Removed node group change for merge and video jobs.
  • Fixed frame range resetting after switching between test and full job.
  • Added frame range info and tooltips in lists.
  • Preserved frame range override checkbox setting.
  • Fixed FPE availability based on frame range.
  • Added support for Modo.
  • Added support for Redshift Standalone.
  • Added support for VUE.
  • Changed suggested node groups functionality.
  • UI improvements.

renderBeamer

renderBeamer v1.610

  • Fixed issues when changing password while renderBeamer is running.
  • Improved login handling when multiple actions require re-authentication.
  • Allowed dots in plugin TEMP directory paths.
  • Added notification for older operating systems that will no longer receive updates.
  • Enhanced confirmation dialog for embedded plugin UI with image support, scrollable view, and tooltips.
  • Improved handling of login issues.
  • Fixed chat link to open guest chat when user is not logged in.
  • Other minor fixes and improvements.
  • This version will become the minimum required version.

renderBeamer v1.611

  • Fixed incorrect file count in download logs.
  • Fixed issue where the same file could be downloaded multiple times when triggered from Web Manager.
  • Improved download parameter handling during folder synchronization.
  • Added CLI folder sync download option to signal completion of a single synchronization.

renderBeamer v1.700

  • Added file organization option for “Use scene download path” — structured or flat.
  • Fixed broken Settings layout caused by long labels.
  • Fixed timeout issues during re-authentication when changing password in active sessions.
  • Improved scene registration after upload.
  • Added automatic system appearance detection on macOS Intel.
  • Improved opening folders and links on Linux using system-default handlers.
  • Updated translations.
  • Updated third-party libraries.
  • Updated runtime to JDK 25.
  • Other minor fixes and improvements.
  • Requires a new installer from the website.

Xesktop

Xesktop updates

  • Added new node type powered by NVIDIA RTX PRO 6000 Blackwell GPU with 96 GB VRAM.
  • Built for demanding 3D workflows in Unreal Engine, Blender, and Daz Studio.
  • Supports AI applications and pipelines under updated Terms of Service.
  • Improved node boot times.
  • Lowered prices.

Xesktop & GarageFarm.NET update

  • Major infrastructure upgrade and power boost for Xesktop.
  • Added RTX 6000 Blackwell 96 GB VRAM nodes.
  • Optimized node boot times.
  • Price drops across the board.
  • Suitable for Unreal Engine, Daz Studio, Houdini, and complex AI workflows.
  • Supports 3D apps and demanding AI models.
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