Take a closer look at the latest updates across our render farm software, designed to enhance your creative process! From January to March 2025, we’ve rolled out exciting improvements to our Blender, 3ds Max, Cinema 4D, Maya, and more plugins. These updates introduce features like Batch Render support for 3ds Max, better integration with Pulze Scene Manager, and full renderStacks compatibility, all aimed at making your rendering workflow smoother and more efficient. Explore these new capabilities and elevate your next project with ease!
- Added support for new Redshift versioning (2025.x.x)
- Improved installer
- Handled uninstaller issues on M ARM CPUs
- Added plugin support for WEBP format
- Improved detection of custom Python scripts in scenes
- Resolved a rare issue where the scene would not auto-save when submitting the project
- Improved support for font assets
- Added dark mode for plugin UI
- Improved support for Redshift proxy assets
- Now supports assets with the same name connected to different .rs proxies, placing them in separate folders named after the proxy
- Fixed an issue with a prompt for "beamer not being turned on"
- Added a warning prompt for too old Python versions (minimum required version)
- Exporter app version is now saved in .gfs
- Added Maya as recognized exporter app
- Fixed detection of V-Ray GPU scenes
- Minimum required version updated
- Improved support for Bifrost & Yeti cache assets
- Added support for 3ds Max Batch Render
- Added support for RenderStacks passes
- Image format config files will now be uploaded for all renderers (previously only for V-Ray)
- Updated renderBeamer installers for macOS
- Fixed issues when uninstalling individual plugins or renderBeamer
- Fixed issues when uninstalling individual plugins or renderBeamer
- Added support for 3ds Max Batch Render
- Supports Batch Render settings like camera, frame range, scene state, render preset, and resolution
- Added dark mode for plugin UI
- Changed the initial directory for the asset browser to the last used directory
We’re excited to introduce new improvements for 3ds Max users at GarageFarm! Now you can use 3ds Max’s native Batch Render mode with GarageFarm, making it easier to manage and submit multiple render setups efficiently. Additionally, we’ve added support for Pulze Scene Manager-based scenes, though be sure to bake your setups before rendering. See Pulze’s Bake Setups guide for details.
Full support for renderStacks is now available, allowing you to seamlessly render your renderStacks-based projects. We encourage you to try out these new features and share your feedback to help us enhance our services. If you have any questions or suggestions, feel free to reach out!
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