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Render Farm Software updates roundup - May to July 2026

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Cinema 4D plugin

v158

  • Standardized font sizes across Setup tab input fields for better UI consistency.
  • Improved overall usability and readability.
  • Fixed missing prompt buttons.
  • Improved duplicate camera conflict handling by listing duplicate camera names in the warning prompt.
  • Improved Magic Bullet Looks handling:
    • Redshift scenes can now be sent to the farm without Magic Bullet blocking submission.
    • Other render engines remain blocked with prompts.
  • Improved Corona CXR output support:
    • Scenes using CXR output can now be submitted, including strip rendering setups.
    • Corona Frame Buffer corrections can be used with strip renders.
    • Full CXR support is still in development.

Blender plugin

v105

  • Introduced Project Check to replace multiple warning popups.
    • Blocking issues stop submission early with clearer next steps.
    • Non-blocking issues are collected into a single report before upload.
    • Checks include missing assets, scripts, render regions, camera markers, unconnected nodes, large textures, UDIM tiles, and other scene warnings.
    • Project Check reports can be copied for easier support requests.
  • Added the ability to start renderBeamer directly from Blender.
  • Improved UDIM and TILED texture handling to reduce duplicated upload data.
  • Improved support for packed and unpacked UDIM assets.
  • Standalone textures larger than 2 GB are now packaged automatically.
  • Added large UDIM tiles to Project Check.
  • Improved error dialogs, including persistent errors in newer Blender versions and easier copying of diagnostic information.
  • Improved missing asset detection before packaging.
  • Reduced false positives in Python script detection.
  • Improved macOS support for VDB volume datablocks.

v106

  • Completely redesigned linked library handling.
  • Added new linked library workflows:
    • Keep Linked, Merge on Error
    • Keep Linked, Abort on Error
    • Existing Merge Libraries into Scene workflow remains available.
  • Improved packaging of nested and shared libraries.
  • Automatically collects and relinks linked textures, volumes, simulations, Geometry Nodes assets, fonts, sounds, video clips, and caches.
  • Added validation of prepared libraries and final scenes before upload.
  • Previously prepared libraries can be reused to reduce preparation time and upload size.
  • Added supervised background Blender processing for large and complex scenes.
  • Added full headless submission support for Deadline, render managers, command-line automation and batch workflows, using the same Project Check, packaging, validation and upload pipeline as interactive submissions.
    • Includes command line options, JSON reports, stable exit codes, logs, and offline documentation.
  • Added optional Limit Cache Upload to Scene Frame Range.
    • Supports particles, cloth, soft body, rigid body, fluid and smoke, FLIP, ocean, mesh cache, Geometry Nodes, and simulation bakes.
  • Refactored the plugin into a modular architecture.
  • One release package now supports:
    • Blender legacy add-ons from 2.80 to 4.1.
    • Blender Extensions for 4.2 and newer.
  • Improved Pack All processing and duplicate payload prevention.
  • Added camera OSL support for .oso and .osl files.
  • Improved protection of particle caches and original project paths.
  • Added live preparation progress, percentage completion, estimated remaining time, and supported cancellation.
  • Expanded asset support:
    • .otf and .ttf fonts.
    • Video Sequencer image strips.
    • VDB sequences.
    • Geometry Nodes imports including OBJ, STL, PLY, CSV, TXT, and VDB.
    • Additional movie formats.
    • Blender 4.3 Grease Pencil v3 objects.
  • Improved linked cameras, packed images, Project Check diagnostics, and renderBeamer handoff validation.
  • Improved installer support for multiple Blender installations and automated ZIP deployment.

3ds Max plugin

v198

  • Added a new Assets Tracker directly to the main plugin interface.
  • Missing scenes assets now automatically open Assets Tracker.
  • Added detailed missing asset information and missing asset counts.
  • Missing asset counts are also visible from the main plugin view.
  • Added Show only missing assets.
  • Added Search directory to automatically scan folders and relink missing assets.
  • Added manual asset replacement and relinking through Browse.
  • Added sorting by:
    • File path
    • Name
    • Asset type
    • Browse
    • Status
  • 3ds Max 2025 and newer use icons for Browse and Missing columns.
  • 3ds Max 2024 and older use status colors for easier asset tracking.
  • Assets Tracker no longer opens automatically when all assets are available.
  • Added confirmation when no missing assets remain.
  • Users can still submit while intentionally ignoring missing assets after reviewing them.
  • Submission is temporarily blocked while Assets Tracker is open.
  • Assets Tracker is supported in 3ds Max 2021 and newer.
  • 3ds Max 2020 and older continue using the previous missing asset workflow.

v199

  • Fixed .xml and .mc assets referenced through XRefs not uploading correctly.
  • Assets inside merged XRef scenes are now detected and included in uploads.
  • Removed duplicate Assets Tracker entries after XRef merging.
  • Original XRef .max files are no longer uploaded when their contents have already been fully merged into the main scene, avoiding redundant upload data.

Maya plugin

v144

  • Fixed Phoenix FD .aur cache paths incorrectly replacing the #### frame token with the current timeline frame during submission.
  • Added an Arnold renderer warning explaining the required BYOL licensing workflow.
  • Added a recommendation for Xesktop as an alternative for GPU rendering projects.

SketchUp plugin

v47

  • Added support for SketchUp 2026.

V-Ray Standalone plugin

v18

  • Fixed texture and asset detection inside .vrscene files.
  • Referenced textures are now correctly identified, uploaded, and relinked.
  • Fixed cases where missing asset transfers caused incomplete renders on farm nodes.
  • Refreshed plugin UI:
    • Unified text field sizing and alignment.
    • Improved spacing and panel layouts.
    • Better organization of asset controls.
    • More consistent buttons, labels, and renderer controls.
    • Improved Light and Dark mode appearance.
    • Better readability.
  • The UI improvements were also rolled out to other V-Ray Standalone based plugins, including SketchUp and Rhinoceros 3D, as well as plugins operating through renderBeamer such as Cinema 4D and Maya.

renderBeamer

v1.701

  • Updated guide links in the Plugins tab.
  • Updated scene submission and Purchase Credits links for Web Manager 2.0.
  • Added more diagnostic information to logs for troubleshooting.

Web Manager 2.0

Beta update

  • Merged Billing and Account Settings into one shared window.
  • Added organized account tabs for:
    • Purchase
    • Billing and Invoices
    • Profile
    • Notifications and Preferences
    • Usage and Spending
    • Team account
  • Added unique URL hashes for direct navigation to account sections.
  • Added a Top up balance shortcut to the account menu.
  • Updated My account to open the Profile section directly.

Official production release

  • Web Manager 2.0 officially exited beta and became the default interface.
  • Previous Web Manager remains available as the Legacy UI.
  • Completely reworked job management:
    • Faster editing and cloning.
    • Better batch operations.
    • Improved filters and search.
    • Streamlined queue controls.
  • Improved job progress and status tracking:
    • Redesigned progress bars.
    • Clearer job states.
    • Better successful and failed frame tracking.
    • Improved cost estimates.
    • Remaining time indicators.
    • Clearer node usage statistics.
  • Modernized the overall UI and visual hierarchy.
  • Added integrated Dark Mode.
  • Redesigned the user account panel.
  • Improved file and project management, including drag and drop uploads.
  • Improved queue controls and workflow navigation.
  • Improved responsive layouts, icons, dialogs, priorities, and rendering state visibility.
  • Maintains support for applications previously supported by Web Manager 1.0.

Welcome screen and upload update

  • Reworked onboarding into three pages:
    • User profile and workflow preferences.
    • Resources and support.
    • Trial account and rendering limits.
  • Refreshed the Download/Upload panel.
  • Added clearer empty-state actions for new accounts.
  • Added direct access to:
    • Add new job.
    • Upload project.
    • renderBeamer download.
    • Browser upload.
  • Improved File Browser navigation.
  • Improved browser upload warnings and explanations.

Node configuration update

  • Changed the default CPU node group from 62 GB RAM to 121 GB RAM.

Payment and error handling update

  • Added dedicated icons for Credit Card and Alternative Payment Methods.
  • Login and registration errors now remain visible in confirmation prompts instead of disappearing as temporary notifications.
  • Improved CAPTCHA error explanations and troubleshooting guidance.

Xesktop highlight - Corridor Key benchmark

  • Published a benchmark comparing Mac M4 with an RTX Pro 6000 on Xesktop.
  • Xesktop was reported as 284% faster for the tested Corridor Key AI workflow.
  • Demonstrated 4K AI video processing.
  • Highlighted access to GPUs with 96 GB VRAM.
  • Demonstrated reduced alpha hint generation and inference processing times.
  • Showed how cloud GPUs can support Macs, older PCs, and lower-spec systems.
  • Highlighted the pay-per-use model for AI and VFX workloads.
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