Cinema 4D plugin
v158
- Standardized font sizes across Setup tab input fields for better UI consistency.
- Improved overall usability and readability.
- Fixed missing prompt buttons.
- Improved duplicate camera conflict handling by listing duplicate camera names in the warning prompt.
- Improved Magic Bullet Looks handling:
- Redshift scenes can now be sent to the farm without Magic Bullet blocking submission.
- Other render engines remain blocked with prompts.
- Improved Corona CXR output support:
- Scenes using CXR output can now be submitted, including strip rendering setups.
- Corona Frame Buffer corrections can be used with strip renders.
- Full CXR support is still in development.
Blender plugin
v105
- Introduced Project Check to replace multiple warning popups.
- Blocking issues stop submission early with clearer next steps.
- Non-blocking issues are collected into a single report before upload.
- Checks include missing assets, scripts, render regions, camera markers, unconnected nodes, large textures, UDIM tiles, and other scene warnings.
- Project Check reports can be copied for easier support requests.
- Added the ability to start renderBeamer directly from Blender.
- Improved UDIM and TILED texture handling to reduce duplicated upload data.
- Improved support for packed and unpacked UDIM assets.
- Standalone textures larger than 2 GB are now packaged automatically.
- Added large UDIM tiles to Project Check.
- Improved error dialogs, including persistent errors in newer Blender versions and easier copying of diagnostic information.
- Improved missing asset detection before packaging.
- Reduced false positives in Python script detection.
- Improved macOS support for VDB volume datablocks.
v106
- Completely redesigned linked library handling.
- Added new linked library workflows:
- Keep Linked, Merge on Error
- Keep Linked, Abort on Error
- Existing Merge Libraries into Scene workflow remains available.
- Improved packaging of nested and shared libraries.
- Automatically collects and relinks linked textures, volumes, simulations, Geometry Nodes assets, fonts, sounds, video clips, and caches.
- Added validation of prepared libraries and final scenes before upload.
- Previously prepared libraries can be reused to reduce preparation time and upload size.
- Added supervised background Blender processing for large and complex scenes.
- Added full headless submission support for Deadline, render managers, command-line automation and batch workflows, using the same Project Check, packaging, validation and upload pipeline as interactive submissions.
- Includes command line options, JSON reports, stable exit codes, logs, and offline documentation.
- Added optional Limit Cache Upload to Scene Frame Range.
- Supports particles, cloth, soft body, rigid body, fluid and smoke, FLIP, ocean, mesh cache, Geometry Nodes, and simulation bakes.
- Refactored the plugin into a modular architecture.
- One release package now supports:
- Blender legacy add-ons from 2.80 to 4.1.
- Blender Extensions for 4.2 and newer.
- Improved Pack All processing and duplicate payload prevention.
- Added camera OSL support for .oso and .osl files.
- Improved protection of particle caches and original project paths.
- Added live preparation progress, percentage completion, estimated remaining time, and supported cancellation.
- Expanded asset support:
- .otf and .ttf fonts.
- Video Sequencer image strips.
- VDB sequences.
- Geometry Nodes imports including OBJ, STL, PLY, CSV, TXT, and VDB.
- Additional movie formats.
- Blender 4.3 Grease Pencil v3 objects.
- Improved linked cameras, packed images, Project Check diagnostics, and renderBeamer handoff validation.
- Improved installer support for multiple Blender installations and automated ZIP deployment.
3ds Max plugin
v198
- Added a new Assets Tracker directly to the main plugin interface.
- Missing scenes assets now automatically open Assets Tracker.
- Added detailed missing asset information and missing asset counts.
- Missing asset counts are also visible from the main plugin view.
- Added Show only missing assets.
- Added Search directory to automatically scan folders and relink missing assets.
- Added manual asset replacement and relinking through Browse.
- Added sorting by:
- File path
- Name
- Asset type
- Browse
- Status
- 3ds Max 2025 and newer use icons for Browse and Missing columns.
- 3ds Max 2024 and older use status colors for easier asset tracking.
- Assets Tracker no longer opens automatically when all assets are available.
- Added confirmation when no missing assets remain.
- Users can still submit while intentionally ignoring missing assets after reviewing them.
- Submission is temporarily blocked while Assets Tracker is open.
- Assets Tracker is supported in 3ds Max 2021 and newer.
- 3ds Max 2020 and older continue using the previous missing asset workflow.
v199
- Fixed .xml and .mc assets referenced through XRefs not uploading correctly.
- Assets inside merged XRef scenes are now detected and included in uploads.
- Removed duplicate Assets Tracker entries after XRef merging.
- Original XRef .max files are no longer uploaded when their contents have already been fully merged into the main scene, avoiding redundant upload data.
Maya plugin
v144
- Fixed Phoenix FD .aur cache paths incorrectly replacing the #### frame token with the current timeline frame during submission.
- Added an Arnold renderer warning explaining the required BYOL licensing workflow.
- Added a recommendation for Xesktop as an alternative for GPU rendering projects.
SketchUp plugin
v47
- Added support for SketchUp 2026.
V-Ray Standalone plugin
v18
- Fixed texture and asset detection inside .vrscene files.
- Referenced textures are now correctly identified, uploaded, and relinked.
- Fixed cases where missing asset transfers caused incomplete renders on farm nodes.
- Refreshed plugin UI:
- Unified text field sizing and alignment.
- Improved spacing and panel layouts.
- Better organization of asset controls.
- More consistent buttons, labels, and renderer controls.
- Improved Light and Dark mode appearance.
- Better readability.
- The UI improvements were also rolled out to other V-Ray Standalone based plugins, including SketchUp and Rhinoceros 3D, as well as plugins operating through renderBeamer such as Cinema 4D and Maya.
renderBeamer
v1.701
- Updated guide links in the Plugins tab.
- Updated scene submission and Purchase Credits links for Web Manager 2.0.
- Added more diagnostic information to logs for troubleshooting.
Web Manager 2.0
Beta update
- Merged Billing and Account Settings into one shared window.
- Added organized account tabs for:
- Purchase
- Billing and Invoices
- Profile
- Notifications and Preferences
- Usage and Spending
- Team account
- Added unique URL hashes for direct navigation to account sections.
- Added a Top up balance shortcut to the account menu.
- Updated My account to open the Profile section directly.
Official production release
- Web Manager 2.0 officially exited beta and became the default interface.
- Previous Web Manager remains available as the Legacy UI.
- Completely reworked job management:
- Faster editing and cloning.
- Better batch operations.
- Improved filters and search.
- Streamlined queue controls.
- Improved job progress and status tracking:
- Redesigned progress bars.
- Clearer job states.
- Better successful and failed frame tracking.
- Improved cost estimates.
- Remaining time indicators.
- Clearer node usage statistics.
- Modernized the overall UI and visual hierarchy.
- Added integrated Dark Mode.
- Redesigned the user account panel.
- Improved file and project management, including drag and drop uploads.
- Improved queue controls and workflow navigation.
- Improved responsive layouts, icons, dialogs, priorities, and rendering state visibility.
- Maintains support for applications previously supported by Web Manager 1.0.
Welcome screen and upload update
- Reworked onboarding into three pages:
- User profile and workflow preferences.
- Resources and support.
- Trial account and rendering limits.
- Refreshed the Download/Upload panel.
- Added clearer empty-state actions for new accounts.
- Added direct access to:
- Add new job.
- Upload project.
- renderBeamer download.
- Browser upload.
- Improved File Browser navigation.
- Improved browser upload warnings and explanations.
Node configuration update
- Changed the default CPU node group from 62 GB RAM to 121 GB RAM.
Payment and error handling update
- Added dedicated icons for Credit Card and Alternative Payment Methods.
- Login and registration errors now remain visible in confirmation prompts instead of disappearing as temporary notifications.
- Improved CAPTCHA error explanations and troubleshooting guidance.
Xesktop highlight - Corridor Key benchmark
- Published a benchmark comparing Mac M4 with an RTX Pro 6000 on Xesktop.
- Xesktop was reported as 284% faster for the tested Corridor Key AI workflow.
- Demonstrated 4K AI video processing.
- Highlighted access to GPUs with 96 GB VRAM.
- Demonstrated reduced alpha hint generation and inference processing times.
- Showed how cloud GPUs can support Macs, older PCs, and lower-spec systems.
- Highlighted the pay-per-use model for AI and VFX workloads.
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