Posts

City by Phil Shearer

Film and TV Production Designer - Phil Shearer

/
His work consists of hand drawn sketches, physical models and of course, 3d renders. His experience and well rounded skill set put him at a calibre difficult to reach, and be it a drawing, scaled model or CG, his outputs are consistently remarkable. In this case study, we'll learn about Phil's background, his thoughts on the nature of concept design for films, and how CG plays a role in his process.
Richard Lindle - Audemars Piguet3

Creative Director and Studio Owner: Richard Lindle

Richard's workflow for Lightwave scenes to GarageFarm is just so simple - package the scene and move it to a dedicated location on his PC. Open the scene in Layout, run the RenderBeamer app, click on the RenderBeamer plugin inside of Layout and that’s it. Everything uploads and then he can login to GarageFarm.NET and select a preferred job priority and submit the job.

Portfolio Items

Golem by Patrick Mccue & Tobias Wiesner
City by Phil Shearer
Rendering showreel 2016 part1
Realistic Frog