https://garagefarm.net/wp-content/uploads/Rendering_Guide_Part_2.jpg 550 1100 GarageFarm.NET https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png GarageFarm.NET2018-02-05 12:54:432018-04-18 02:46:12Guide to rendering: Optimizing scenes in 3ds Max through Textures
In the previous part of the guide, we talked about optimizing geometry. In this section, we will focus on textures. Textures are one of the assets which, like geometry, may need a lot of a computer's RAM, and to a lesser degree, their size and resolution can influence on rendering time.
https://garagefarm.net/wp-content/uploads/Maya-MaxCinema-septoct-2017.jpg 550 1100 GarageFarm.NET https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png GarageFarm.NET2017-11-01 11:53:432018-07-05 11:05:07Sep & Oct ‘17 Render Farm Software Update Roundup
For the past two months, our developers have been working tirelessly…
https://garagefarm.net/wp-content/uploads/Alex-Nowitzky-1100x550.jpg 367 734 GarageFarm.NET https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png GarageFarm.NET2016-10-12 13:22:562018-07-09 09:46:16Alex Novitsky: Staring At Car Renders Until Your Create One Yourself
GarageFarm.NET and CGTrader sit down with Alex Novitsky, an artist and modeler who creates captivating vehicles and hard surface renders, to hear his story about his development as an artist, his thinking process when working on a model, and his drive for constant betterment.
https://garagefarm.net/wp-content/uploads/Shanghai-Grand-Opera-House_3-1.jpg 1131 1600 Marco Dinglas https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png Marco Dinglas2018-06-14 08:43:412018-06-17 03:38:59Shanghai Opera House by Picture Plane
https://garagefarm.net/wp-content/uploads/20dd0642473081.57cdd6332b710.jpg 1920 1132 Marco Dinglas https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png Marco Dinglas2017-02-02 12:25:322018-02-23 09:05:22Harley Quinn by Joachim Jensen