
stay up to date with the latest
- software releases
- supported apps
- farm news
Cinema 4D – v35
January 29, 2018
New version has been released!
- Major updates to C4D scenes with Anima plugin
- Auto baking of anima projects from C4D upon upload<
- Aniprojects are now loaded and linked as .anipack
- Purchased assets included in .anipack
Blender plugin – v26
January 25, 2018
New version has been released!
- Expanded .gfs (scene settings saved to file) with scene resolution, bucket size & Cycle render sample value. Now you will be able to set them on web manager
3ds Max plugin – v77
January 19, 2018
New version has been released!
- Major updates to 3ds Max scenes with Anima plugin
- Auto baking of anima projects from Max upon upload
- Aniprojects are now loaded and linked as .anipack.aniproj
- Purchased assets included in .anipack.aniproj
- .anipack.aniproj naming fixed to avoid overwriting
Rhino plugin – v12
January 16, 2018
New version has been released!
- Fixed error “Index out of range” (exists when resolution of still shot cannot be divided)
Modo plugin – v25
January 16, 2018
New version has been released!
- Fixed reference .abc assets handling
Blender plugin – v25
January 16, 2018
New version has been released!
- Added support alembic cache (.abc)
Sketchup plugin – v5
January 11, 2018
New version has been released!
- Plugin got new GUI now – both modes are separated into tabs
- Overall improvements to plugin speed and stability
Maya plugin – v67
January 9, 2018
New version has been released!
- Improved handling nCache assets
- Improved coping .abc / xgen assets
- Default turn off for “export to vrscene” mode in the render settings
3ds Max plugin – v76
January 3, 2018
New version has been released!
- Added GI caching option for Corona render still shots
- If you are using UHD GI mode, your still shots rendered with strips mode will have cached GI job. This will prevent your renders from having strips connection lines
Sketchup plugin – v4
December 29, 2017
New version has been released!
- Page render mode is expanded now – we have added support for all available GI solutions with all combinations (IR,LC,BR)
- Added checker for installed VRay renderer. Plugin wont work if VRay is not installed & added to Sketchup
Rhino plugin – v11
December 28, 2017
New version has been released!
- New plugin setup GUI
- Support for all GI solutions (Irradiance map, Light Cache, Brute force, with all possible combinations)
- Support for multi-cam scenes. Now you can render all your cameras with one plugin usage
- sRGB switch is now ON as default (Web Manager)
- Progressive image sampling (in Vray frame buffer) is now OFF
- Improvements in plugin stability and speed
Lightwave plugin – v38
December 27, 2017
New version has been released!
- Rebuild project handling operations. If error occurs, plugin will delete temporary “renderBeamer” folder
- At the end of the scene preparation process, plugin will now reload original Lightwave file
- Improved checking operations for Compositive Buffers Export – now plugin is checking for selected objects, and if it’s not finding any of them, doesn’t allow to proceed with workflow
3ds Max plugin – v74/v75
December 27, 2017
New version has been released!
- Fixed “lock” switch on selected camera (now its automatically disabled)
- Fixed override project name option when using multi-cam scene
- Fixed plugin issues with older 3ds Max versions (2013)
Blender plugin – v24
December 27, 2017
New version has been released!
- Added prompt about proxy rigs support (“Your scene contains proxy rigs, which we currently don’t support. Please merge them into your scene after exporting as point cache or alembic”)
- Added prompt about errors while saving scenes
- Added automatic version set for Blender FILMIC build
- Fixed copying images sequences
Holiday announcement
December 21, 2017
The farm will have limited Support on December 24, 25, 26, 31 & January 1. However, the farm itself will be fully operational during this holiday season.
3ds Max plugin – v72
December 14, 2017
New version has been released!
- Changes in timeline control window. Now render range is set directly for each scene camera
- Timeline value must be added in the correct way. For example, to render a range from 0-100 as full scene you should put render range 0to100s1. To render a test (every 10th frame) just put 0to100s10
- You can now render selected frames in strip mode
- Added support for PFlow cache disk (.pf assets)
- Fixed .ifl sequences links (when using multiple .ifl assets)
- Blocked unsupported render engines
Selected projects reel 2017
December 13, 2017
Sketchup – new video tutorial!
December 3, 2017
We released a new tutorial for Sketchup and V-Ray!
In this video, we show how to render a Sketchup page animation scene with V-Ray render engine.
Sketchup – new video tutorial!
November 29, 2017
We released a new tutorial for Sketchup and V-Ray!
In this video, we show how to render a Sketchup multi page scene with V-Ray render engine.
3ds Max plugin – v71
November 29, 2017
New version has been released!
- Fixed Corona render issues with strips rendering mode
- Added upload queue for scenes exported as .vrscenes