https://garagefarm.net/wp-content/uploads/Rendering_Guide_Part_2.jpg 550 1100 Herald Sandoy https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png Herald Sandoy2018-02-05 12:54:432018-05-25 06:01:58Guide to rendering: Optimizing scenes in 3ds Max through Textures
In the previous part of the guide, we talked about optimizing geometry. In this section, we will focus on textures. Textures are one of the assets which, like geometry, may need a lot of a computer's RAM, and to a lesser degree, their size and resolution can influence on rendering time.
https://garagefarm.net/wp-content/uploads/tg-cover-rev.png 720 1280 Darah Albesa https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png Darah Albesa2017-12-27 12:07:102018-05-30 04:19:02Charles Lang Follain's debut animated film The Gardener
Charles Lang Follain is an Architect and long time Blender user, and has recently been featured in BlenderNation for his debut animated short “The Gardener”.