https://garagefarm.net/wp-content/uploads/Rendering_Guide_Part_2.jpg 550 1100 Herald Sandoy https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png Herald Sandoy2018-02-05 12:54:432018-05-25 06:01:58Guide to rendering: Optimizing scenes in 3ds Max through Textures
In the previous part of the guide, we talked about optimizing geometry. In this section, we will focus on textures. Textures are one of the assets which, like geometry, may need a lot of a computer's RAM, and to a lesser degree, their size and resolution can influence on rendering time.
https://garagefarm.net/wp-content/uploads/2016/05/Rendering-optimization-guide-1080x550.jpg 550 1080 Darah Albesa https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png Darah Albesa2016-05-03 01:19:492018-04-24 04:49:07Guide to rendering: Speed up your renders in 3ds Max locally and on a render farm
This guide is for every 3D artist who has had an unpleasant experience with too high resource usage when rendering a project locally or on a network. You will find useful optimization techniques for beginner and intermediate 3ds Max users. If you are an advanced user, you probably already know most of them, but still, you might find some new information here.