https://garagefarm.net/wp-content/uploads/zika-virus-featured.png 862 1500 GarageFarm.NET https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png GarageFarm.NET2018-03-02 10:26:402018-05-25 05:42:43Part to Whole - elevating scientific research through 3D visualization
In this short but substantial case study we sit down with Brad Baxley, the man behind scientific visualization studio, Part to whole. Brad offers his services to groups working in various fields of research science, and uses MODO to create stunning CG representations of anything from molecules to X-Ray components.
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We interview Dan, a filmmaker from London, and learn his endearing story about pursuing passion for storytelling and filmmaking in 3D. He's not your stereotypical animator and his short isn't a typical film we all have seen before.
https://garagefarm.net/wp-content/uploads/bbjg-cover.jpg 900 1600 GarageFarm.NET https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png GarageFarm.NET2018-01-31 08:41:422018-05-25 05:44:26Interview with the Blender Beast winner, Jesse Gayanilo
Jesse Gayanilo is the winning contestant on our recently concluded…
https://garagefarm.net/wp-content/uploads/tg-cover.png 792 1416 GarageFarm.NET https://garagefarm.net/wp-content/uploads/garagefarm-logo-white.png GarageFarm.NET2017-12-27 12:07:102018-05-25 06:04:14Charles Lang Follain's debut animated film The Gardener
Charles Lang Follain is an Architect and long time Blender user, and has recently been featured in BlenderNation for his debut animated short “The Gardener”.
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In the following interview with Iamstatic co-founder Dave Greene you’ll be whisked off on a voyage of digital discovery, first into the not-so-distant past with the relatable beginnings of Iamstatic, the talented Canadian CG studio born when the internet was just approaching its tweens; an online world where Flash animation was king, and the implosion of the dot-com bubble was still painfully fresh in the minds of many an online business venture.
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In this case study, we sit down with VFX and film production studio, Paperbone. We were captivated by the amazing renders they did with us and absolutely had to know more about them. Their massive scenes that consist of 1000's of frames with complex shaders and geometry would never get rendered on time if it wasn't for the power of cloud rendering.
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His work consists of hand drawn sketches, physical models and of course, 3d renders. His experience and well rounded skill set put him at a calibre difficult to reach, and be it a drawing, scaled model or CG, his outputs are consistently remarkable. In this case study, we'll learn about Phil's background, his thoughts on the nature of concept design for films, and how CG plays a role in his process.
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David is a CG Generalist and concept designer from Buenos Aires, Argentina. Most of his works are rooted in Sci-Fi and Fantasy, and present imagined worlds with a believability that engages and awes. David has been into art since a very young age and spent many years mastering his craft.
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ZOA3D do architectural visualizations via storytelling that is visually appealing and compelling. 3ds Max and Corona are their primary tools and residential visualizations are their strong suit. ZOA rendered an 85-second animation of a luxurious apartment building on our render farm.