City by Phil Shearer

Film and TV Production Designer - Phil Shearer

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His work consists of hand drawn sketches, physical models and of course, 3d renders. His experience and well rounded skill set put him at a calibre difficult to reach, and be it a drawing, scaled model or CG, his outputs are consistently remarkable. In this case study, we'll learn about Phil's background, his thoughts on the nature of concept design for films, and how CG plays a role in his process.
David Aguero Realistic Frog Wire

Artist Spotlight: 3D Generalist and Concept Artist David Aguero

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David is a CG Generalist and concept designer from Buenos Aires, Argentina. Most of his works are rooted in Sci-Fi and Fantasy, and present imagined worlds with a believability that engages and awes. David has been into art since a very young age and spent many years mastering his craft.
Richard Lindle - Audemars Piguet3

Creative Director and Studio Owner: Richard Lindle

Richard's workflow for Lightwave scenes to GarageFarm is just so simple - package the scene and move it to a dedicated location on his PC. Open the scene in Layout, run the RenderBeamer app, click on the RenderBeamer plugin inside of Layout and that’s it. Everything uploads and then he can login to GarageFarm.NET and select a preferred job priority and submit the job.