Atkins Global, 3ds max render farm, v-ray render farm

Atkins Global turns to cloud for large projects with fast turn around

Atkins Global is UK’s largest and one of the world’s most respected design and engineering consultancies with offices in all regions of the world employing 18,000 employees worldwide. We talked with Aaron Wright, senior 3D visualiser
Dan Masterton,Ewebibtikus Klaw’s Adventures Galore

The Mighty Pie in the Sky: From Comics to Cloud Rendering (and beyond!)

We interview Dan, a filmmaker from London, and learn his endearing story about pursuing passion for storytelling and filmmaking in 3D. He's not your stereotypical animator and his short isn't a typical film we all have seen before.

Interview with the Blender Beast winner, Jesse Gayanilo

Jesse Gayanilo is the winning contestant on our recently concluded Blender Beasts 2017 competition. His work was in its own league, and having executed a considerably complex scene the way he did, we wanted to get to know him better. Here are a few words from our correspondence with Jessie, our very first Blender Beast.

Charles Lang Follain's debut animated film The Gardener

Charles Lang Follain is an Architect and long time Blender user, and has recently been featured in BlenderNation for his debut animated short “The Gardener”. The short is a little under five minutes, and features a lone astronaut wandering through lush terrain on a distant planet. The melancholic piano accompaniment, along with the slow and deliberate camera movement give the sequence an introspective tone, silently inviting us to raise our questions about creation and solitude.
City by Phil Shearer

Film and TV Production Designer - Phil Shearer

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His work consists of hand drawn sketches, physical models and of course, 3d renders. His experience and well rounded skill set put him at a calibre difficult to reach, and be it a drawing, scaled model or CG, his outputs are consistently remarkable. In this case study, we'll learn about Phil's background, his thoughts on the nature of concept design for films, and how CG plays a role in his process.
David Aguero Realistic Frog Wire

Artist Spotlight: 3D Generalist and Concept Artist David Aguero

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David is a CG Generalist and concept designer from Buenos Aires, Argentina. Most of his works are rooted in Sci-Fi and Fantasy, and present imagined worlds with a believability that engages and awes.
Danny Rollings Hydrogen Twins Elements Academy

Artist Spotlight: UCA Graduate Danny Rollings

Danny Rollings has recently completed his bachelor degree in Computer Animation Arts at the University for the Creative Arts (UCA) in Rochester. We talk with Danny about his early motivations and inspiration that led him to CG, his interests, Scooby Doo, and his experience with Maya rendering and using a Maya cloud render farm.
VFX artist and filmmaker Georgios Papaioannou

Artist Spotlight: VFX Artist and Filmmaker Georgios Papaioannou

Georgios is a very interesting artist and filmmaker from Greece. His journey into the world of CG started in 2002 when he graduated from Aristotle University of Thessaloniki where he studied Civil Engineering. However, even though the sciences and the technical nature of his education were fun, this wasn’t necessarily his cup of tea.